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Validation and Fix-Up Tool

Validation and Fix-Up Tool

In Unreal Editor for Fortnite (UEFN), your projects are run through a validation process to ensure that the project data supplied is valid and usable. UEFN projects are processed, validated, and run on Epics servers.

In Unreal Editor for Fortnite (UEFN), your projects are run through a validation process to ensure that the project data supplied is valid and usable. UEFN projects are processed, validated, and run on Epic’s servers.

In Unreal Editor for Fortnite (UEFN), your projects are run through a validation process to ensure that the project data supplied is valid and usable. UEFN projects are processed, validated, and run on Epic’s servers.

Not all of the assets and objects that are available in Fortnite or Unreal Engine 5 can be used in UEFN projects, so this check is important to do before you upload your . A validation check is run on your project before it’s uploaded, and again once it's on Epic’s servers, to check that everything in your project is configured correctly before it is processed.

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    Last updated Dec 5, 2024
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    • In **Unreal Editor for Fortnite (UEFN),** your projects are run through a [validation
    • Not all of the [assets
    • UEFN runs the following validation checks:
    • Other checks ensure that your project can [cook
    • Any assets that are in your [content browser
    • Any changes made by the fix-up feature are fully [transacted
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    Related topics

    • Unreal Revision Control In Unreal Editor For Fortnite
    • Unreal Revision Control Extensions In Unreal Editor For Fortnite
    • Unreal Revision Control Command Line Interface In Unreal Editor For Fortnite
    • Unreal Editor For Fortnite Documentation
    • Unreal Revision Control Best Practices In Unreal Editor For Fortnite
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