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Stop Navigation Function

Stop navigation

Verse using statement using { /Fortnite.com/AI }

StopNavigation<native><experimental>()<reads><writes><allocates><no_rollback>:void

Parameters

StopNavigation does not take any parameters.

Attributes and Effects

The following attributes and effects determine how StopNavigation behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.

Attribute Meaning
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.
Effect Meaning
reads This effect indicates that the same inputs may not always produce the same output. The behavior depends on factors external to the specified inputs, such as memory or the containing module version.
writes This effect indicates that it may change values in memory.
allocates This effect indicates that it may instantiate an object in memory. Allocating unique classes requires the allocates specifier.
no_rollback This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified.
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Source

Epic Games documentation

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Last updated 2024-12-05T00:00:00+00:00

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