NPC Behavior Class
Inherit from this to create a custom NPC behavior. The npc_behavior can be defined for a character in a CharacterDefinition asset, or in a npc_spawner_device.
Verse using statement |
using { /Fortnite.com/AI } |
Members
This class has functions, but no data members.
Functions
| Function Name | Description |
|---|---|
OnBegin |
This function is called when the NPC is added to the simulation. |
OnEnd |
This function is called when the NPC is removed from the simulation. |
GetAgent |
Returns the agent associated with this behavior. |