AI Patrol Path Device
Used to create patrolling behavior for guards spawned with the guard_spawner_device.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
NextNodeUnreachableEvent |
listenable(payload) |
Signaled when a guard cannot reach the next ai_patrol_path_device. |
NodeReachedEvent |
listenable(payload) |
Signaled when a guard reaches this device. |
PatrolPathStartedEvent |
listenable(payload) |
Signaled when a guard starts moving on the patrol path. |
PatrolPathStoppedEvent |
listenable(payload) |
Signaled when a guard stops moving on the patrol path. |
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