AI Module
Module import path: /Fortnite.com/AI
Classes and Structs
| Name | Description |
|---|---|
equipped_sidekick_component |
Component to manage functionality specifically for an agent's equipped Sidekick. |
spark_mode_component |
component to manage an entity that supports a Spark mode. Spark mode will transform the entity into a floating spark. The entity will enter spark mode whenever it enters impassable terrain or to reduce visual clutter. |
guard_actions_component |
Fortnite Guards AI actions management |
guard_awareness_component |
Fortnite Guard perception management |
navigation_target |
|
npc_actions_component |
Fortnite NPC AI actions management |
npc_awareness_component |
Fortnite NPC perception management |
npc_behavior |
Inherit from this to create a custom NPC behavior. The npc_behavior can be defined for a character in a CharacterDefinition asset, or in a npc_spawner_device. |
npc_target_info |
Information about a perceived target. |
sidekick_component |
Component to manage functionality shared by all Sidekick types. |
npc_sidekick_component |
Component to manage functionality specifically for an NPC Sidekick. |
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