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AI Patrol Path Device

Used to create patrolling behavior for guards spawned with the guard_spawner_device.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
NextNodeUnreachableEvent listenable(payload) Signaled when a guard cannot reach the next ai_patrol_path_device.
NodeReachedEvent listenable(payload) Signaled when a guard reaches this device.
PatrolPathStartedEvent listenable(payload) Signaled when a guard starts moving on the patrol path.
PatrolPathStoppedEvent listenable(payload) Signaled when a guard stops moving on the patrol path.

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Source

Epic Games documentation

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Last updated 2026-05-14T04:30:35.148255+00:00

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