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Browse Verse API›Materials/VFX·Up to Verse API · Materials/VFX·8 of 129 in Materials/VFX

Set Carryable Material

Set the material of the carryable. Index describes which material index on the mesh the material will apply to. This will update immediately if already spawned, and also apply to any carryable spawned from this device in the future.

Verse using statement using { /Fortnite.com/Devices }

SetCarryableMaterial<public>(Material:material, Index:int)<transacts><no_rollback>:void

Parameters

SetCarryableMaterial takes the following parameters:

Name Type Description
Material material
Index int

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetCarryableMaterial in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetCarryableMaterial behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Last updated 2026-05-14T07:33:48.026812+00:00

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