VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Verse API › Vehicles · Up to Verse API · Vehicles · 4 of 97 in Vehicles
Browse Verse API

Vehicle Mod Box Spawner Device

Used to spawn customizable boxes containing vehicle mods. Hit a box with a vehicle to apply the mod.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
BoxDestroyedEvent listenable(payload) Triggers whenever the mod box is destroyed regardless of whether a mod was applied. Returns tuple: * 0: The agent that triggered this event, if applicable. * 1: The index int of the chosen mod in the device's list, starting with 0 for Custom List Mod 1. If Possible Mods is not set to Custom List, int will be -1.
BoxSpawnedEvent listenable(payload) Triggers whenever the mod box spawns. * Returns the index int of the chosen mod in the device's list, starting with 0 for Custom List Mod 1. If Possible Mods is not set to Custom List, int will be -1.
ModAppliedEvent listenable(payload) Triggers whenever the mod is applied to a vehicle. Returns tuple: * 0: The agent driving the vehicle, if applicable. * 1: The fort_vehicle the mod applied to. * 2: The index int of the chosen mod in the device's list, starting with 0 for Custom List Mod 1. If Possible Mods is not set to Custom List, int will be -1.
ModApplyFailedEvent listenable(payload) Triggers whenever the mod fails to apply to a vehicle. Returns tuple: * 0: The agent driving the vehicle, if applicable. * 1: The fort_vehicle the mod failed to apply to. * 2: The index int of the chosen mod in the device's list, starting with 0 for Custom List Mod 1. If Possible Mods is not set to Custom List, int will be -1.
ModApplyOverriddenEvent listenable(payload) If ModAppliedEvent is overridden (see SetOverrideModApplyEvent), breaking a mod box triggers this instead of ModAppliedEvent, ModApplyFailEvent, or NoModEvent. Returns tuple: * 0: The agent driving the vehicle, if applicable. * 1: The fort_vehicle the mod would attempt to apply to. * 2: The index int of the chosen mod in the device's list, starting with 0 for Custom List Mod 1. If Possible Mods is not set to Custom List, int will be -1.
ModBoxCustomListSettings ?[]vehicle_mod_box_settings An array containing the custom settings for each entry in the device's custom list. * Index 0 applies to Custom List Mod 1, index 1 applies to Custom List Mod 2, and so on. * The contents of each entry in the array can be individually set and returned. * If Possible Mods is not set to Custom List, this array will be empty.
ModBoxOverallSettings ?vehicle_mod_box_settings Contains the custom settings for Overall Visual Style, which can be individually set and returned.
NoModEvent listenable(payload) Triggers whenever a No Mod entry from a custom list tries to apply to a vehicle. Returns tuple: * 0: The agent driving the vehicle, if applicable. * 1: The fort_vehicle that broke the box. * 2: The index int of the specific No Mod entry in the device's list, starting with 0 for Custom List Mod 1.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated May 14, 2026
    Keep exploring
    More in Vehicles · 4 of 97
    Prev
    applydefaultvisuals
    Next
    cycletonextvalidindex
    Browse all files in this folder (A–Z)
    Next up
    • | [`creative_object`
    • | [`creative_device_base`
    • | [`enableable`
    • | [`CycleToNextValidIndex`
    • | [`CycleToPreviousValidIndex`
    • | [`DespawnBox`
    Related topics
    • Vehicle Spawner Device Vehicles
    • Vehicle Spawner Sedan Device Vehicles
    • Vehicle Spawner Tank Device Vehicles
    • Vehicle Spawner Pickup Truck Device Vehicles
    • Vehicle Spawner Taxi Device Vehicles

    Related

    Open in graph →

    Related topics

    • Vehicle Spawner Device
    • Vehicle Spawner Sedan Device
    • Vehicle Spawner Tank Device
    • Vehicle Spawner Pickup Truck Device
    • Vehicle Spawner Taxi Device
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse