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Hide HUD Elements

Deprecated. This function affects all players. Please use fort_playspace.GetHUDController().HideElements(). Hides a set of HUD elements.

Verse using statement using { /Fortnite.com/UI }

(PlayerUI:player_ui).HideHUDElements<public><native>(HUDElements:[]hud_element_identifier)<transacts><no_rollback>:void

Parameters

HideHUDElements takes the following parameters:

Name Type Description
PlayerUI player_ui
HUDElements []hud_element_identifier

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with HideHUDElements in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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Source

Epic Games documentation

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Last updated 2026-05-14T10:06:05.414452+00:00

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