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Basic Quest Class

Standard quest that follows the "do x, get y" paradigm. Auto-completion: when Objective.IsComplete() succeeds, calls Complete() automatically. Auto-rewarding: on completion, rewards are granted to eligible participants via GetRecipients() then GrantReward().

Verse using statement using { /UnrealEngine.com/Progression }

Inheritance Hierarchy

This class is derived from quest.

Name Description
quest A completable goal. Call Complete() to mark the quest as done and fire CompleteEvent.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
has_icon Interface that provides an icon.
has_description Interface that provides descriptive names or text.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AbandonEvent unknown Signaled when a participant abandons this quest.
CompleteEvent unknown Signaled when this quest completes.
JoinEvent unknown Signaled when a participant joins this quest.
Objective ?quest_objective Progression model for the quest.
Rewards ?[]quest_reward Rewards granted to eligible participants on completion.

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Source

Epic Games documentation

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Last updated 2026-07-19T13:59:13.292744+00:00

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