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Progress Quest Objective Class

Tracks numeric progress toward a required count. Complete when Progress >= RequiredCount.

Verse using statement using { /UnrealEngine.com/Progression }

Inheritance Hierarchy

This class is derived from quest_objective.

Name Description
quest_objective Abstract base class for all quest objectives.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
CompleteEvent listenable(payload) Signaled when this objective is considered complete.
Progress ?float Current progress toward RequiredCount.
ProgressEvent listenable(payload) Signaled when this objective's progress changes. Payload: this objective.
RequiredCount ?float Target count for completion.

Functions

Function Name Description
GetContributors Determines which participants can contribute to this objective. Override to customize contributor selection. Default: all participants where Info.Contributes = true.
GetProgress Returns progress in "X / Y" format.
GetProgress Returns a progress message (e.g. "3 / 10").
IsComplete Succeeds if Progress >= RequiredCount.
IsComplete Succeeds if this objective is currently complete.
SetProgress Sets current progress. Clamped to [0, RequiredCount].
SetRequiredCount Sets the target count. Clamped to [1, MaxFloat].
SignalProgressEvent Signals ProgressEvent. Call from a subclass to notify progress subscribers.
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Source

Epic Games documentation

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Last updated 2026-07-19T13:59:01.812683+00:00

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