Set Widget Focus
Sets the user's focus on this Widget. The target Widgetmust be focusable, otherwise this has no effect.
If SetFocus is called before AddWidget, the widget will be focused after AddWidget is called,
unless a SetFocus is called on a different widget by the time AddWidget is called.
Verse using statement |
using { /UnrealEngine.com/Temporary/UI } |
SetFocus<public><native>(Widget:widget)<transacts><no_rollback>:void
Parameters
SetFocus takes the following parameters:
| Name | Type | Description |
|---|---|---|
Widget |
widget |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetFocus in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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