Build Your Own Fall Guys Obstacle Course
Build Your Own Fall Guys Obstacle Course
Do you love playing Fall Guys? Do you want to make your own crazy obstacle course in Fortnite? You can! We will build a bouncy, moving, and fun parkour level.
You will learn how to use special Fall Guys props. You will also learn how to make them move. This is not just a pretty picture. It is a real game you can play. Let's get started!
What You'll Learn
- How to start a Fall Guys Template project.
- What a Prefab is and how to use it.
- How to pair Props with Devices.
- How to make a simple bouncing obstacle.
How It Works
Think of building a game like building with LEGO bricks. Some bricks are just shapes. They sit still. Other bricks are special. They have motors inside.
In Fortnite Creative, we have two main parts:
- The Look (Props): These are the pretty things. They are the fans, the bouncers, and the sliding walls. By themselves, they are just statues. They do nothing.
- The Brains (Devices): These are the invisible engines. They make things move. They count points. They open doors.
The secret trick is to put a Device next to a Prop. Then, tell the Device what to do. When you play the game, the Device wakes up the Prop. The Prop starts moving!
We will use a Prop Mover device. This device makes an object move from one spot to another. We will pair it with a Bouncer prop. This creates a classic Fall Guys challenge.
Let's Build It
Follow these steps to build your first bouncy obstacle.
Step 1: Start the Right Project
Open Fortnite Creative. Click on Create. Choose the Fall Guys template. This gives you special tools. It also makes players look like cute Beans.
Step 2: Add Your Obstacle
Go to the Galleries. Look for the Fall Guys Obstacles gallery. Find a Bouncer prop. Drag it into your world. Place it on the ground. This is your first challenge!
Step 3: Add the Brain
Go to the Devices gallery. Search for Prop Mover. Drag it into your world. Place it right next to the Bouncer.
Step 4: Connect Them
Click on the Prop Mover. Look at the Properties panel on the right. Find the section called Target. Click the button that says Pick Target. Click on your Bouncer prop.
Now the Prop Mover knows which object to move.
Step 5: Make It Move
Still looking at the Prop Mover properties:
Find Movement Type. Change it to Bounce.
Find Speed. Set it to a low number, like 5.
Find Distance. Set it to 2.
Now, when the game starts, the Bouncer will bounce up and down!
Step 6: Test It
Press the Play button at the top. Run your Bean character toward the Bouncer. Jump on it! It should launch you into the air. Great job! You made a working game element.
Here is a simple Verse script example. This shows how the logic works behind the scenes. In UEFN, you usually do this with the device settings above. But this code shows the idea.
# This is a simple Verse example.
# It shows how a device talks to a prop mover.
# prop_mover_device is the real Verse type for the Prop Mover device.
# Wire your prop_mover_device in the UEFN editor by setting its
# "Managed Component" property to point at your Bouncer prop.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# Declare our class so it can hold a reference to the Prop Mover device.
bouncer_controller := class(creative_device):
# Drag the Prop Mover device from the Outliner into this slot
# in the UEFN details panel. This wires the device to the script.
@editable
MyMover : prop_mover_device = prop_mover_device{}
# OnBegin runs automatically when the game session starts.
OnBegin<override>()<suspends> : void =
# Tell the Prop Mover to start moving its linked prop.
# This is the real API call that activates the device.
MyMover.Enable()
Try It Yourself
You made a bouncing bouncer! Now try to make it harder.
Challenge: Add a Fan prop. Make it blow your Bean backward.
Hint:
- Find a Fan in the Fall Guys gallery.
- Add another Prop Mover.
- Link the new Prop Mover to the Fan.
- Change the movement direction so it pushes away from you.
Can you make the fan push you off the platform? Give it a try!
Recap
- Props are the look. They are the static objects like fans and bouncers.
- Devices are the brains. They make props do things.
- Prop Mover is a device that moves objects.
- You must link a device to a prop to make it work.
- Start simple. Add one obstacle at a time.
References
- https://dev.epicgames.com/documentation/en-us/fortnite-creative/fall-guys-designing-an-obstacle-course-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite/fall-guys-designing-an-obstacle-course-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite/building-fall-guys-islands-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite-creative/working-with-fall-guys-islands-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite/30-30-fortnite-ecosystem-updates-and-release-notes-in-creative-and-unreal-editor-for-fortnite
Verse source files
- 01-device.verse · device
Turn this into a guided course
Add fall-guys-designing-an-obstacle-course-in-fortnite-creative to your free study plan — we'll suggest related pages and stitch the lot into one compile-checked, self-guided lesson with worked examples and quizzes.
References
- fall-guys-designing-an-obstacle-course-in-fortnite-creative ↗
- fall-guys-designing-an-obstacle-course-in-fortnite-creative ↗
- From Unreal Editor for Fortnite ↗
- Movement Types Unavailable for Fall Guys Beans ↗
- 30-30-fortnite-ecosystem-updates-and-release-notes-in-creative-and-unreal-editor-for-fortnite ↗
Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.