Stop Digging Through Infinite Loops: How to Actually Find Devices in UEFN
Guide beginner

Stop Digging Through Infinite Loops: How to Actually Find Devices in UEFN

Updated beginner Guides

Stop Digging Through Infinite Loops: How to Actually Find Devices in UEFN

You’ve got the vision for the ultimate revenge trap island. You know exactly how the storm should shrink, how the loot should drop, and where the enemy should get launched into the stratosphere. But right now, you’re stuck in the most frustrating part of island creation: the "Where the hell is that thing?" phase. You’re scrolling through hundreds of icons, clicking the wrong folders, and wondering if the device you need is hiding in a sub-folder named "Beta."

It’s like trying to find a specific legendary chest in a lobby where everyone is already looting. It’s chaotic, it’s time-consuming, and it kills your creative flow.

In this tutorial, we’re going to fix that. We’re going to learn how to locate, search, and place devices efficiently in Unreal Editor for Fortnite (UEFN). Think of this as learning the difference between opening your backpack manually versus using a hotkey. One way is tedious; the other way lets you focus on the actual gameplay. By the end of this, you won’t just be finding devices—you’ll be finding them faster than a player drops into Tilted Towers on day one.

What You'll Learn

  • The Two Worlds of Devices: Why the Creative Inventory screen and the UEFN Content Browser are different, but friends.
  • Search Bar Sorcery: How to use keywords to skip the scrolling and jump straight to the tool you need.
  • Tagging & Filtering: How to narrow down thousands of options so you only see what matters.
  • The Scene Graph Connection: Understanding how a device is just an "Entity" in the world that needs to be placed before it can do anything.

How It Works

Before we write a single line of code or drag a single object, we need to understand what a "Device" actually is in the context of Fortnite islands.

In the old days of Fortnite Creative, you placed devices like you placed a wall: you picked it up, you put it down, and it just was. In UEFN and the future of Verse (Unreal Engine 6), devices are Entities.

Entity: Think of an Entity as a specific object in your game world that has a unique identity. It’s like a specific player in a match. There are 100 players, but Player_42 is the one with the red skin and the high elimination count. An Entity is that specific "Player_42" of objects. It exists in the Scene Graph (the list of everything in your level), and it has properties (health, location, color) and behaviors (what it does when triggered).

A Device is a pre-built Entity that Epic Games has already programmed for you. It’s like a pre-made "Elimination Trap" kit. You don’t need to code the explosion from scratch; you just need to find the device, place it in the world, and tell it when to go off.

The Creative Inventory vs. The Content Browser

When you are in Create Mode (the standard Fortnite editor view), you access devices through the Creative Inventory. This is your quick-access belt. It’s designed for speed. You press Tab, you see the tabs, you click "Devices," and you see a grid of icons.

When you are in UEFN (the advanced editor for code and complex islands), you use the Content Browser. This is like your island’s hard drive. It’s a file explorer. It’s deeper, messier, and more powerful. It’s where you go when you need to dig into the actual structure of your island.

Both places lead to the same devices. The Creative Inventory is the "Quick Play" menu; the Content Browser is the "Settings" menu. You need to know how to use both.

The Search Bar is Your Best Friend

The biggest mistake beginners make is trying to browse by folder. "Is it under 'Movement'? Or 'Triggers'? Or 'Beta'?" Stop doing that. The folder structure is often arbitrary or outdated.

Instead, use the Search Bar. This is the equivalent of typing "Pump Shotgun" into the item shop search. It doesn’t care about folders. It looks at the name of the device and matches it. If you need a "Timer," you type "Timer." If you need a "Camera," you type "Camera." It’s instant. It’s accurate. It’s magic.

Tags and Filters: The VIP Section

Sometimes you don’t know the exact name, or you want to see all devices that do a specific thing. This is where Tags come in.

Tag: A tag is like a label on a chest. A chest can be "Common," "Rare," and "Legendary" all at once. In the device menu, tags are keywords that describe what a device does. You can select multiple tags to filter your results.

For example, if you want a device that moves things, you might look for a device with the "Mover" tag. If you want something that only works with players, you look for the "Player" tag. The system shows you devices that match any of your selected tags (unless you use the "Intersect" feature, which means the device must have all the tags).

Let's Build It

We aren’t just going to talk about finding devices; we’re going to actually find one and place it. We’re going to build a simple "Spawn Room" setup. We need a Player Spawn device to tell players where they start, and a Timer device to tell the game when to start.

Here is how you find and place these using the two different methods.

Method 1: The Creative Inventory (Quick & Easy)

  1. Open the Inventory: In Create Mode, press the Tab key. This opens your Creative Inventory screen.
  2. Find the Devices Tab: Look at the top tabs. Click on DEVICES.
  3. Search for Player Spawn: In the search box at the top right of the device panel, type Player Spawn.
    • Why this works: The search bar filters the list instantly. You don’t need to scroll through "Movement," "Triggers," or "Beta."
  4. Place It: Click on the Player Spawn device. You can either click PLACE NOW to drop it in front of you immediately, or drag it to your Quick Bar (the hotkey slots at the bottom) to place it later.
  5. Repeat for Timer: Clear the search box, type Timer, and place that device nearby.

Method 2: The UEFN Content Browser (Deep Dive)

Now, let’s say you’re in UEFN and you want to see exactly where this device lives in the file structure, or you want to use tags.

  1. Open the Content Drawer: At the bottom left of the editor, click the Content Drawer icon (it looks like a folder).
  2. Navigate the Tree: In the side navigation panel, expand the Fortnite folder. Then expand Devices.
    • Note: You might see folders like Beta, Movement, Triggers. This is the folder structure we warned you about. It’s messy.
  3. Use the Search Bar: Instead of clicking folders, look for the Search box in the Content Drawer (usually at the top of the panel). Type Player Spawn.
  4. Use Tags (Optional): In the right panel of the Content Drawer, you’ll see a list of Tags. Check the box for Player. This will filter the results to show only devices related to players.
  5. Drag and Drop: Find the Player Spawn device in the list. Click and drag it directly into your 3D viewport (the main editing area).

Why This Matters for Verse

You might be thinking, "I’m here to write Verse code, not click buttons." Here’s the connection: You cannot code what you haven’t placed.

In Verse, you write scripts that control Entities. To control a Device, that Device must exist in the world. When you place a "Player Spawn" device in the editor, you are creating an Entity in the Scene Graph. Your Verse code will then look for that Entity by name or type and say, "Hey, you! Every time the game starts, put the players here."

If you can’t find the device, you can’t place the Entity. If you can’t place the Entity, your code has nothing to control. It’s like trying to write a strategy for a team that isn’t on the field.

Try It Yourself

Challenge: Build a "Chaos Button" room.

  1. Find a Push Force device (or Prop Mover) using the Search Bar.
  2. Find a Button device.
  3. Place them in your scene.
  4. Hint: When you place the Button, make sure to look at its Properties panel (usually on the right side of the screen). This is where you tell the button what to push. If you don’t connect them, the button will just sit there, judging you silently.

Goal: Make it so that when you press the button, a prop (like a barrel or a crate) flies across the room.

Tip: If you can’t find the "Push Force" device, try searching for "Force" or "Push." If you’re in UEFN, check the "Physics" or "Movement" tags in the Content Drawer.

Recap

Finding devices doesn’t have to be a scavenger hunt. Here’s the cheat sheet:

  1. Use the Search Bar: It’s faster than folders. Type the name of what you need, and it will appear.
  2. Know Your Tools: Use the Creative Inventory (Tab) for quick placement in Create Mode. Use the Content Browser in UEFN for deeper control and tag-based filtering.
  3. Tags are Your Filter: Use tags to narrow down thousands of options to a manageable list of "Player," "Movement," or "Trigger" devices.
  4. Place to Code: Remember that every device you place is an Entity in the Scene Graph. You need to find and place it before you can write Verse code to control it.

Now go find that device, place it, and start building something that doesn’t involve standing around waiting for the storm to close in.

References

  • https://dev.epicgames.com/documentation/en-us/fortnite/getting-started-with-devices-in-fortnite
  • https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-real-time-clock-devices-in-fortnite-creative
  • https://dev.epicgames.com/documentation/en-us/fortnite/using-first-person-camera-devices-in-fortnite-creative
  • https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-fuel-pump-devices-in-fortnite-creative
  • https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-siege-cannon-devices-in-fortnite-creative

Turn this into a guided course

Add Locating the Device to your free study plan — we'll suggest related pages and stitch the lot into one compile-checked, self-guided lesson with worked examples and quizzes.

Original guide generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in