Build a Perfect Flat Arena with the Flatten Tool
Tutorial beginner

Build a Perfect Flat Arena with the Flatten Tool

Updated beginner

Build a Perfect Flat Arena with the Flatten Tool

Have you ever tried to build a soccer field on a bumpy hill? It is hard to get the ground perfectly flat! The Flatten Tool is your magic eraser for hills. It turns lumpy terrain into smooth, flat surfaces. We will use it to build a safe landing zone for our players.

What You'll Learn

  • How to open the Landscape Sculpt tools.
  • What the Flatten Target setting does.
  • How to smooth out a bumpy hill into a flat arena.
  • How to use Terrace Mode for steps.

How It Works

Imagine your island is a big lump of clay. The Flatten Tool is like a flat board. You press the board against the clay. The clay pushes down or pulls up until it is smooth and flat under the board.

In UEFN, we use this tool to change the height of the ground. We do not need to code this! It is a built-in editor tool. This is great for making:

  • Flat bases for buildings.
  • Smooth lakes.
  • Perfectly level soccer fields.

Key Settings to Know

  1. Flatten Target: This is your goal height. It is like saying, "Make everything here level with this one spot."
  2. Flatten Mode: You can flatten by lowering high spots, raising low spots, or both.
  3. Terrace Mode: This makes steps instead of a flat plane. Think of a staircase.

Let's Build It

We will build a Flat Jump Pad Arena. We want a perfect circle of flat ground in the middle of a bumpy hill.

Step 1: Open Sculpt Mode

  1. Open your Fortnite Island.
  2. Click the Landscape icon in the toolbar.
  3. Click Sculpt. This opens the sculpt tools.

Step 2: Pick the Flatten Tool

  1. Look for the Flatten icon. It looks like a flat line.
  2. Click it to select it.

Step 3: Set Your Height

  1. Look at the settings panel on the left.
  2. Find Flatten Target.
  3. Click on a spot on your hill that is already at the height you want.
  4. Now, the tool knows exactly how high "flat" should be.

Step 4: Flatten the Ground

  1. Change your Brush Size. Make it big enough to cover the area you want to flatten.
  2. Click and drag over the bumpy hill.
  3. Watch the ground smooth out! It will rise or fall to match your target height.

Step 5: Try Terrace Mode (Optional)

  1. Change Flatten Mode to Terrace.
  2. Drag over a slope.
  3. You will create steps! This is great for ramps.
// No code needed!
// This is an editor tool, not a Verse script.
// Just use the mouse to sculpt your landscape.

Walkthrough

  • Sculpt Mode: This is where you change the shape of the land.
  • Flatten Target: This is your "anchor" height. The tool tries to make the ground match this height.
  • Brush Size: This controls how big an area you change at once. A big brush changes a lot of ground quickly. A small brush lets you be precise.

Try It Yourself

Can you make a staircase out of the landscape?

Hint: Use the Terrace Mode in the Flatten tool. Adjust the Terrace Interval to change how tall each step is. Start with a small interval and drag it up a hill!

Recap

  • The Flatten Tool makes bumpy ground smooth and flat.
  • You set a Flatten Target height to tell the tool where to flatten.
  • Terrace Mode creates steps instead of a flat surface.
  • You can use this tool to build arenas, lakes, and bases.

References

  • https://dev.epicgames.com/documentation/en-us/fortnite/landscape-mode-in-unreal-editor-for-fortnite
  • https://dev.epicgames.com/documentation/en-us/uefn/UE/building-virtual-worlds/landscape-outdoor-terrain/editing-landscapes/landscape-sculpt-mode/landscape-flatten-tool
  • https://dev.epicgames.com/documentation/en-us/fortnite/31.00-fortnite-ecosystem-updates-and-release-notes-in-creative-and-unreal-editor-for-fortnite
  • https://dev.epicgames.com/documentation/en-us/uefn/31-00-release-notes-in-unreal-editor-for-fortnite
  • https://dev.epicgames.com/documentation/en-us/fortnite/39-00-fortnite-ecosystem-updates-and-release-notes

Verse source files

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Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.

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