Build Your First Rocket Racing Checkpoint Line
Build Your First Rocket Racing Checkpoint Line
Do you love zooming around in Rocket Racing? It is super fast and fun. But what happens if you crash? You want to restart quickly. You do not want to drive all the way back from the start.
We will build a smart checkpoint system. It saves your progress. It acts like a save point in a video game. You will learn how to place them. You will see how they track your race. Let’s make a track that feels fair and exciting.
What You'll Learn
- What an RR Checkpoint device is.
- How to place Start and Finish lines.
- How to add regular checkpoints for saves.
- Why these devices only work in Rocket Racing projects.
How It Works
Imagine you are playing a board game. You move your piece along the path. If you roll a bad number, you might go back. But if you land on a special space, you stay there. That space is a checkpoint.
In Rocket Racing, the game needs to know where you are. It uses RR Checkpoint devices for this. These devices are like flags on a track. They tell the game, "The player passed this point."
There are three types of checkpoints. They look different.
- Start Checkpoint: This has a star shape. It is where the race begins.
- Finish Checkpoint: This also has a star shape. It is where the race ends.
- Regular Checkpoint: This is a smooth circle. It is a save point.
These devices are special. They only work in Rocket Racing projects. They are not for regular Fortnite Creative maps. In regular Fortnite, cars can break. In Rocket Racing, the checkpoints handle the race logic automatically.
Think of the scene graph as a family tree. Your island is the big house. The track is a room in that house. The checkpoints are items in that room. They are all connected. The game looks at this hierarchy to know which checkpoint you hit next.
Let's Build It
We will set up a simple race track. We will use the built-in devices. You do not need to write code to make them work. They work by being placed in the right order.
Here is how to set them up in UEFN.
// This is a guide, not code.
// You place these devices using the editor menu.
1. Open your Rocket Racing Project.
2. Go to the Content Browser.
3. Search for "RR Checkpoint".
// Place the Start Line
// Look for the device with the STAR shape.
// Place it at the beginning of your track.
// Name it "Start_Point".
// Place the Finish Line
// Look for the other device with the STAR shape.
// Place it at the end of your track.
// Name it "Finish_Point".
// Place Regular Checkpoints
// Look for the device with the CIRCLE shape.
// Place them along the tricky parts of your track.
// If a player crashes here, they restart here.
// Name them "Checkpoint_1", "Checkpoint_2", etc.
Walkthrough
Let’s look at what we just did.
First, we opened the Rocket Racing project. This is key. Regular Fortnite projects do not have these devices.
Next, we found the RR Checkpoint devices. We used the Content Browser. This is your toolbox.
We placed the Start checkpoint. It has a star. It marks the beginning. The game knows this is point zero.
We placed the Finish checkpoint. It also has a star. It marks the end. When a player hits this, the race is over for them.
We placed Regular checkpoints. They are circles. They are your safety net. If a player flips their car here, they do not lose everything. They just restart from this circle.
The game checks the order. It knows Start comes first. Then Checkpoint 1. Then Checkpoint 2. Then Finish. If you hit them out of order, the game might ignore them. Always place them in a line.
Try It Yourself
Now it is your turn to build.
Challenge: Create a short race track.
- Place a Start checkpoint.
- Place a Finish checkpoint.
- Add three Regular checkpoints in between.
- Make sure they are in a straight line or a clear curve.
Hint: Try placing the checkpoints close together at first. Then, try spreading them out. See how it feels to race. Does it feel fair?
Recap
You built a checkpoint system for Rocket Racing. You used star-shaped devices for Start and Finish. You used circle-shaped devices for saves. These devices only work in Rocket Racing projects. They help track player progress automatically. Great job on your first race track!
References
- https://dev.epicgames.com/documentation/en-us/uefn/using-rocket-racing-checkpoint-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/using-rocket-racing-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/using-rocket-racing-checkpoint-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/uefn/using-rocket-racing-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/uefn/creating-rocket-racing-islands-in-unreal-editor-for-fortnite
Verse source files
- 01-fragment.verse · fragment
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References
Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.