Build Your Own Rocket Racing Time Trial
Build Your Own Rocket Racing Time Trial
Do you love zooming around in Rocket Racing? Do you want to beat your own best lap time? You can build a game where players race against the clock! This is called a "Speed Run." We will use a special device to make it happen. It is super fun and easy to set up.
What You'll Learn
- What a Speed Run is.
- How to place the RR Speed Run Manager device.
- Why you only need one manager per track.
- How players race without bumping into each other.
How It Works
Imagine you are playing a video game. You want to see how fast you can finish a level. You do not care about beating other players. You just want to beat your own record. This is a Speed Run. It is like a time trial.
In Fortnite, we use devices to control the game. A device is like a tool or a controller. For Rocket Racing, we have a special tool called the RR Speed Run Manager. This device tells the game: "Hey! This is a time trial!"
When you place this device, two cool things happen. First, the game changes its screen. It shows a timer. It shows your lap times. Second, players can race together. But they will not crash into each other. They pass right through. This lets everyone race at their own speed.
You can only use one manager per track. Think of it like having one referee for the whole game. You cannot have two referees arguing. So, pick one mode: Speed Run or Competitive Race. We are doing Speed Run today!
Let's Build It
We will set up a simple track. We will add the manager. Then we will test it. Here is the plan.
- Open a Rocket Racing island template.
- Place your track pieces.
- Add the RR Speed Run Manager.
Here is how you do it in the editor.
// This is not code you type.
// This is a guide for the editor.
// Step 1: Find the device.
// Look in the "Rocket Racing" tab.
// Step 2: Place the manager.
// Click and drag "RR Speed Run Manager".
// Put it near your start line.
// Step 3: Check the settings.
// Make sure it is set to Speed Run.
// Not Competitive Race.
Let's walk through what just happened.
First, you opened the correct template. You need the Rocket Racing one. The Speed Run Manager only works there.
Next, you placed the device. This device is the boss of the race. It starts the timer. It stops the timer. It saves your best time.
Finally, you checked the mode. You made sure it was for Speed Runs. If you picked Competitive Race, players would crash into each other. That is not what we want. We want smooth racing.
Now, play your island. Start the race. Look at your screen. You see a timer! You see your lap time. You are racing against the clock. You are a pro!
Try It Yourself
You have built the base. Now make it harder. Add some tricky turns to your track. Add some jumps. Then race again.
Challenge: Can you make a track with three laps? See if you can beat your time on the third lap.
Hint: Place your track pieces carefully. Make sure the start and finish lines connect. Use the "Edit" mode to move pieces around.
Recap
You learned how to make a time trial race. You used the RR Speed Run Manager device. This device handles the timer and lap times. Players can race together without crashing. You only need one manager per track. Now go build your best track ever!
References
- https://dev.epicgames.com/documentation/en-us/uefn/using-rocket-racing-speed-run-race-manager-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/using-rocket-racing-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/using-rocket-racing-speed-run-manager-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/uefn/using-rocket-racing-competitive-race-manager-devices-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/using-rocket-racing-competitive-race-manager-devices-in-unreal-editor-for-fortnite
Verse source files
- 01-fragment.verse · fragment
Turn this into a guided course
Add RR Speed Run Manager Devices to your free study plan — we'll suggest related pages and stitch the lot into one compile-checked, self-guided lesson with worked examples and quizzes.
References
- RR Speed Run Manager Devices ↗
- using-rocket-racing-devices-in-unreal-editor-for-fortnite ↗
- using-rocket-racing-speed-run-manager-devices-in-unreal-editor-for-fortnite ↗
- RR Competitive Race Manager Devices ↗
- using-rocket-racing-competitive-race-manager-devices-in-unreal-editor-for-fortnite ↗
Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.