Your First Spawn Pad: Where Players Begin
Your First Spawn Pad: Where Players Begin
Welcome to Fortnite Creative! Every great game needs a starting line. In this tutorial, we will build that starting line. We will place a Player Spawn Pad. This device decides where you appear. It is like the front door of your game. You will learn to set it up for one team. Then you will add a second for another team. By the end, you will have a working spawn room. Let's get started!
What You'll Learn
- How to find the Player Spawn Pad device.
- What "Team Index" means in a game.
- How to make the spawn pad invisible.
- How to set up spawns for two teams.
How It Works
Think of your island as a big stage. The Player Spawn Pad is the curtain that lifts. When a player joins, the game places them there. It is like a teleporter. But it only works for specific teams.
In Fortnite, teams have numbers. Team 1 is usually Blue. Team 2 is usually Red. You can choose which team uses which pad. This keeps players in their own areas. It stops them from walking into the wrong room.
You also need to hide the pad. You do not want players to see a glowing square on the floor. It looks messy. We will turn off "Visible in Game." This makes it disappear. It still works, but you cannot see it. It is like an invisible floor tile.
Let's Build It
First, open UEFN. Create a new island or open an existing one. We will use the Player Spawn Pad device. It is a simple tool. It does not need complex code. It just needs the right settings.
Step 1: Place the Device
Open your Creative Inventory. Go to the Devices tab. Find Player Spawn Pad. Click it. Place it on the ground. Pick a spot where you want the player to start. Make sure there is open space. Do not place it inside a wall.
Step 2: Customize the First Pad
Click on the pad you just placed. Press E to open the Customize panel. Look for these options:
- Player Team: Set this to Team 1. This is for the Blue team.
- Visible in Game: Uncheck this box. The pad will vanish.
- Use as Island Start: Keep this On. This means players start here when they join.
Step 3: Add a Second Pad
Now we need a spot for the Red team. Copy the first pad. Paste it nearby. Move it to a different room. This keeps teams separate.
Click on the new pad. Change the settings:
- Player Team: Change this to Team 2. This is for the Red team.
- Visible in Game: Uncheck this box too.
- Use as Island Start: Keep this On.
Step 4: Test It
Play your island. Join as a Blue player. You should appear at the first pad. Join as a Red player. You should appear at the second pad. If you see a glowing square, check "Visible in Game." If you do not appear, check "Use as Island Start."
Here is a simple Verse script that uses these concepts. It shows how we might label these pads in code. Note: You do not need to write this code to place the device. It helps you understand what is happening behind the scenes.
# This is a simple script to label our spawn pads.
# It references player_spawner_device instances already placed in the UEFN
# scene and wired to this script via @editable properties.
# You do not create spawn pads in Verse; you place them in the editor.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
spawn_label_manager := class(creative_device):
# Drag your Blue-team Player Spawn Pad onto this property in the editor.
@editable
SpawnPadBlue : player_spawner_device = player_spawner_device{}
# Drag your Red-team Player Spawn Pad onto this property in the editor.
@editable
SpawnPadRed : player_spawner_device = player_spawner_device{}
OnBegin<override>()<suspends> : void =
# Team assignment and visibility are configured in the Customize
# panel for each player_spawner_device, not through Verse API calls.
# This block simply logs that both pads are registered and ready.
Print("Blue team spawn pad is registered for Team 1.") # note: player_spawner_device has no Set_Player_Team method; use the Customize panel
Print("Red team spawn pad is registered for Team 2.") # note: player_spawner_device has no Set_Visible method; use Visible in Game in the Customize panel
The code above is for explanation. In UEFN, you mostly use the Customize panel. The panel does the work for you. It handles the team logic automatically.
Try It Yourself
Now it is your turn to build. Try this challenge:
Challenge: Add a third spawn pad. Make it for Team 1 again. Place it in a different room. Now, if a Blue player joins, which pad do they use?
Hint: The game picks the first available pad. It looks at the Priority Group. Try setting the Priority Group to 1 for all pads. See what happens when you play.
Recap
You learned how to place a Player Spawn Pad. You set the Team Index for Blue and Red. You hid the pad so it stays invisible. You now have a working start point for your players. Great job! You built the foundation of your game.
References
- https://dev.epicgames.com/documentation/en-us/fortnite/create-a-custom-keycard-item-in-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/capture-the-flag-4-set-up-spawn-rooms-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/uefn/capture-the-flag-4-spawn-rooms-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/5-rounds-of-econ-lessons-gameplay-example-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite/using-ball-spawner-device-design-examples-in-fortnite-creative
Verse source files
- 01-device.verse · device
Turn this into a guided course
Add Setting Up the Player Spawner to your free study plan — we'll suggest related pages and stitch the lot into one compile-checked, self-guided lesson with worked examples and quizzes.
References
Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.