Treasure Cove Phases: the game state machine
In this lesson you'll learn to
- Student can model game flow as an enum-state machine with async phase functions and event-driven transitions (Lobby→Countdown→Racing→Podium→Reset).
Student can model game flow as an enum-state machine with async phase functions and event-driven transitions (Lobby→Countdown→Racing→Podium→Reset).
🔁 Builds on: south-shores: enum-with-data-pattern (state seed)
🧩 Your capstone piece: The Coastal Race master state machine orchestrating every prior piece (content/verse compile-PASSED; verse-concurrency-async-race-state-machines PASSES as the deep companion; sug-implementing-game-state-management-with-verse-classes FAILS 1 err — optional fix)
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🧭 The Keeper's log
Quest complete? Chart your next heading from the 🦑 West Coves expedition.