Team Tiles: Make Your Floor Fight Back!
Tutorial beginner

Team Tiles: Make Your Floor Fight Back!

Updated beginner

Team Tiles: Make Your Floor Fight Back!

Have you ever wanted to build a game where the floor itself knows who is winning? Imagine a tile that turns red when Team Red steps on it, and blue for Team Blue. You can do this! We are going to build a "Team Territory" game.

In this tutorial, you will learn how to use the Color Changing Tile device. You will also learn how to set up a simple score system. By the end, you will have a playable mini-game. Let’s make your island come alive!

What You'll Learn

  • How to place and find the Color Changing Tile device.
  • How to set a tile to Neutral so anyone can score.
  • How to connect tiles to a Score counter.
  • How to make the game feel fun with HUD messages.

How It Works

Think of the Color Changing Tile like a magic sticker. When you first place it, it is gray. It is waiting for someone to touch it.

When a player steps on the tile, the tile looks at the player’s team. It then changes its color to match that team. It stays that color until someone else steps on it.

We will use this for a team battle. Each team wants to claim as many tiles as possible. We will also add a score counter. This counter keeps track of how many tiles each team has claimed. It is like a scoreboard that updates automatically!

Let's Build It

We will build a small arena. It will have two teams. They will race to claim the center tiles.

Step 1: Set Up Your Island

First, open UEFN. Create a new island or open an existing one.

  1. Go to the Devices tab.
  2. Search for Color Changing Tile.
  3. Drag one tile onto your island. Place it in the center.

Step 2: Configure the Tile

Now, let’s teach the tile how to behave. Click on the tile you placed. Look at the Properties panel on the right.

Find these settings:

  • Starting Team: Set this to Neutral. This means any team can claim it. It starts gray.
  • Score: Set this to 1. This means claiming this tile is worth one point.
  • Appearance: You can pick a color or pattern. Disco is fun!
  • Display Score Update on HUD: Turn this On. This shows a message when a player scores.
  • HUD Message: Delete the default text. Leave it blank for now.

Step 3: Create the Arena

We need more tiles!

  1. Copy the tile you just set up.
  2. Paste it several times. Arrange them in a grid.
  3. Make a large square area. This is the battle zone.

Step 4: Add Players

Players need to spawn to play!

  1. Search for Player Spawner in the Devices tab.
  2. Place one spawner for Team 1.
  3. Place another spawner for Team 2.
  4. Put them on opposite sides of the tile grid.

Step 5: Test It!

Press Play.

  • Walk onto a tile. Watch it change color!
  • See if your team’s color wins.
  • Check your screen. Do you see a score update?

You did it! You built a working game.

Try It Yourself

Can you make the game harder?

Challenge: Add a Timer device. Set it to 60 seconds. When time runs out, stop the game.

Hint: Look for the Timer device. Set its Duration to 60. Then, look at the Game Rules device. You can use the timer to end the round.

Recap

You learned how to use the Color Changing Tile device. You set it to Neutral. You added a score. You built a team battle arena. Great job! Keep experimenting with colors and scores.

References

  • https://dev.epicgames.com/documentation/en-us/fortnite/using-color-changing-tile-devices-in-fortnite-creative
  • https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-color-changing-tiles-devices-in-fortnite-creative
  • https://dev.epicgames.com/documentation/en-us/fortnite/using-color-changing-tile-device-design-examples-in-fortnite-creative
  • https://dev.epicgames.com/documentation/en-us/fortnite-creative/color-changing-tile-device-design-examples-in-fortnite-creative
  • https://dev.epicgames.com/documentation/en-us/uefn/verse-api/fortnitedotcom/devices/color_changing_tiles_device

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Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.

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