Make One Sound Play Everywhere!
Make One Sound Play Everywhere!
Do you want your music to play in the lobby, the arena, and the spawn room all at once? You could run cables everywhere. That gets messy fast. Let’s use a special tool to fix that.
We will build a "Sound Splitter." It takes one song. It sends it to many speakers. You will learn how to share audio like sharing a pizza.
What You'll Learn
- What a Cable Splitter is.
- How to send one signal to many places.
- How to keep your island tidy and organized.
How It Works
Imagine you have a single water hose. You want to water three different flower pots. You cannot fit the hose into all three pots at once. So, you use a splitter.
A splitter is like a Y-shaped pipe. One big pipe comes in. Three smaller pipes go out. The water flows to all three pots at the same time.
In Fortnite Creative, we use Patchwork. Patchwork is a system for sound. It uses cables to move audio.
- Audio Signal: This is the music or sound data. Think of it as the water.
- Cable: This is the pipe. It carries the signal.
- Patchwork Cable Splitter: This is your Y-shaped pipe. It takes one input cable. It creates multiple output cables.
Why do we need this? Imagine you make a cool drum beat. You want it to play in five different rooms. Without a splitter, you would need five separate cables from your drum machine. That is a lot of wires!
With a splitter, you plug one cable into the splitter. Then, you plug five cables into the splitter’s outputs. Now, all five rooms hear the same beat. It keeps your island neat. It also helps you change the volume later. If you change the volume on the first cable, all five rooms change together. That is powerful!
Let's Build It
We will make a simple setup. We will play a drum beat. We will split it to two speakers.
Step 1: Get Your Devices Open the Device Gallery. Go to the Patchwork tab. You need:
- Drum Player (This makes the sound).
- Patchwork Speaker (This plays the sound). You need two of these.
- Patchwork Cable Splitter (This shares the sound).
Step 2: Connect the Drum Place your Drum Player on the ground. Place your first Patchwork Speaker nearby. Connect the Output of the Drum Player to the Input of the Cable Splitter. Use the cable tool to draw the line.
Step 3: Split the Signal Now, look at your Cable Splitter. It has one input. It has multiple outputs. Take a cable. Connect Output 1 of the Splitter to Input 1 of Speaker 1. Take another cable. Connect Output 2 of the Splitter to Input 1 of Speaker 2.
Step 4: Test It! Press Play. You should hear the drums in both speakers. Try moving one speaker far away. The sound still comes from both!
Here is the logic in plain steps:
- Drum Player sends audio to the Splitter.
- Splitter copies the audio.
- Copy 1 goes to Speaker 1.
- Copy 2 goes to Speaker 2.
Both speakers get the exact same sound. They are in sync. They play together.
Try It Yourself
You did it! You shared sound. Now, try this challenge.
Challenge: Add a third speaker to your setup. Make sure it plays the same drum beat.
Hint: You just need one more cable. Find a free output on your Cable Splitter. Connect it to the new speaker. If you run out of outputs, you can chain splitters!
Recap
You learned how to use a Patchwork Cable Splitter. It takes one audio cable. It makes many copies. This helps you play sound in many places. It keeps your island tidy. You are now a sound sharing pro!
References
- https://dev.epicgames.com/documentation/en-us/fortnite/using-patchwork-cable-splitter-devices-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-patchwork-cable-splitter-devices-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite/getting-started-with-patchwork-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite/using-patchwork-devices-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-patchwork-devices-in-fortnite-creative
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References
Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.