The "I Can't Draw" Strategy: Leveling Up Your Lobby with Stock Assets
The "I Can't Draw" Strategy: Leveling Up Your Lobby with Stock Assets
Let’s be real: you’ve got the game mechanics down, but your artistic skills are currently stuck in the tutorial level. You want a custom lobby that screams "Pro Creator," not "I used MS Paint in 2004." Good news: Epic Games gives you a cheat code for aesthetics. You don’t need to be an artist to have a premium-looking island; you just need to know how to use Stock Images.
In this tutorial, we’re going to bypass the complex programming side of things (for now) and focus on the Scene Graph concept of Assets. Think of an Asset like a Loot Box in your inventory. You don’t need to craft the loot; you just need to know how to open the box, pull out the item, and equip it so your players see it when they join. We’ll show you how to grab Epic’s free stock library, upload it to your island’s "Backpack" (the Creator Portal), and set it as the background for your lobby. No code required, just pure creative chaos.
What You'll Learn
- Assets as Loot: Understanding how external files (images) become usable items in your island.
- The Scene Graph Hierarchy: Where your lobby background lives in the structure of your project.
- Uploading & Equipping: How to move a file from your computer to your island’s settings.
- Rules of Engagement: Why you can’t use these images as your island’s thumbnail (and why that’s a good thing).
How It Works
In Fortnite Creative, everything is an Entity (a thing in the world) or an Asset (a resource used by things). When you place a wall, that’s an Entity. When you change the color of that wall, you’re using a Material Asset. When you set the background image for the menu players see before they spawn, you are using an Image Asset.
Here is the game mechanic analogy:
- The Loot Pool (Stock Images): Epic provides a Dropbox folder full of high-quality backgrounds. This is like the random loot drop in a chest. It’s pre-made, high quality, and ready to equip. You don’t need to "build" these textures; you just need to find the ones that match your island’s vibe (sci-fi, fantasy, map, etc.).
- The Inventory (Creator Portal): Before your players can see the background, you have to upload the image file to your island’s settings in the web-based Creator Portal. This is like going to the locker and selecting your outfit. The game doesn’t know you have the image until you "equip" it in the portal.
- The Equipped State (Lobby Settings): Once uploaded, you assign that image to the "Lobby Background" slot. Now, every time a player joins your island, they see that image.
Important Rule: These stock images are strictly for lobby backgrounds. You cannot use them as your island’s thumbnail (the picture people click on in the Discovery menu) or for other promotional media. Think of them as free costumes for your lobby, not free hats for your profile.
Let's Build It
We aren’t writing Verse code for this one because the "logic" is handled through the Creator Portal UI, which is essentially a visual script. However, understanding the Scene Graph hierarchy is crucial.
In the Scene Graph, your Island is the root. Inside that, there are Settings entities. Inside Settings, there is a Lobby component. Inside the Lobby component, there is a property called Background Image. We are going to modify that property.
Here is the step-by-step "code" (workflow) to equip your lobby:
Step 1: Grab the Loot (Download Stock Images)
Go to the official Epic Games Creative stock image library (linked in the references). Download the images you like. Save them to a folder on your computer. These are your Assets.
Step 2: Open the Creator Portal
Go to fortnite-creative.epicgames.com and select your island. Click on the Settings tab.
Step 3: Equip the Asset
- Scroll down to the Lobby section.
- Look for Lobby Background.
- Click Upload Image.
- Select one of the stock images you downloaded.
- Click Save Changes.
That’s it. The "code" is the act of binding the external file to the Lobby.BackgroundImage property.
Why This Matters for Verse
You might think, "I’m here to learn Verse, not upload JPEGs." But this is foundational. In Verse, you will often work with Textures and Materials. Understanding how an external image file becomes an Asset that your game can reference is the same mental model you’ll use when you write Verse code to change a prop’s texture dynamically.
For example, if you wanted to write Verse code to change the lobby background after the game starts (which you can’t do, but hypothetically), you would need to know how to reference that Image Asset in your code. By doing this manually first, you’re learning how the Scene Graph connects external resources to internal game properties.
Try It Yourself
Challenge: Create two different islands. On Island A, use a "Sci-Fi" stock image. On Island B, use a "Fantasy" stock image. Now, try to use one of those stock images as your Island Thumbnail in the Creator Portal.
Hint: You’ll likely get an error or a warning. Why? Because the stock images have a specific license and use case. Try to find a different way to make your thumbnail look good without breaking the rules.
Recap
- Stock Images are pre-made assets provided by Epic for lobby backgrounds.
- Assets are external files (like images) that your island uses.
- Uploading is the process of moving the asset from your computer to your island’s settings in the Creator Portal.
- Lobby Background is the specific property in the Scene Graph where you "equip" the image.
- Remember: Stock images are for lobbies only, not thumbnails.
References
- https://dev.epicgames.com/documentation/en-us/fortnite/creating-custom-lobby-backgrounds-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/fortnite-creative/creating-custom-lobby-backgrounds-in-fortnite-creative
- https://dev.epicgames.com/documentation/en-us/uefn/transfer-character-animations-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/uefn/conversion-function-show-textures-in-unreal-editor-for-fortnite
- https://dev.epicgames.com/documentation/en-us/fortnite/transfer-character-animations-in-unreal-editor-for-fortnite
Turn this into a guided course
Add Using Stock Images to your free study plan — we'll suggest related pages and stitch the lot into one compile-checked, self-guided lesson with worked examples and quizzes.
References
Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.