The Timing Toolbox: spawn/sync/race/loop together
In this lesson you'll learn to
- Student can combine all four concurrency primitives into one game-timing structure and pick the right tool per job.
Student can combine all four concurrency primitives into one game-timing structure and pick the right tool per job.
🧩 Your capstone piece: The full race-loop skeleton: loop rounds, sync starts, race timeouts, spawn monitors (FAILS compile 5 err — the zone's worst-broken load-bearing article; intermediate sibling verse-concurrency-async-race-state-machines PASSES as backup)
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🧭 The Keeper's log
Quest complete? Chart your next heading from the 🦑 West Coves expedition.