How to Build Your Own Prop Hunt Island in UEFN
Tutorial beginner

How to Build Your Own Prop Hunt Island in UEFN

Updated beginner

How to Build Your Own Prop Hunt Island in UEFN

Have you ever wanted to hide in plain sight as a teddy bear or a trash can? In this tutorial, you will build a Prop Hunt island! You will use Verse to make the game smart. You will learn how to hide players and find them. It is like a high-tech game of hide-and-seek. Let’s start building!

What You'll Learn

  • How to set up your island’s map.
  • What an arena is in game design.
  • How to use props as hiding spots.
  • How Verse helps the game know who is hiding.

How It Works

<!-- section-art:how-it-works --> How to Build Your Own Prop Hunt Island in UEFN: How It Works

Prop Hunt Zones

Think of your island like a giant toy box. Inside, you need two main areas. The first area is the spawn area. This is where players wait before the game starts. It is safe and quiet. The second area is the arena. This is where the fun happens!

In Prop Hunt, players pick a side. One side is the Hunters. They look for hiding players. The other side is the Props. These players hide as objects.

You can use prefabs to build your map fast. A prefab is a saved group of objects. You can drag and drop it like a sticker. You can also use galleries. Galleries are big folders of items. You can pick trees, rocks, or furniture from there.

The most important part is the props. Your arena needs many things to hide behind. You can use toilets, chairs, or teddy bears. Verse helps the game know which player is which. It makes the game fair and fun.

Let's Build It

<!-- section-art:let-s-build-it --> How to Build Your Own Prop Hunt Island in UEFN: Let's Build It

Team Split

Here is a simple Verse script. It handles what happens when a player joins the game. It puts them in the right team. This is the brain of your Prop Hunt game.

# This is a Verse script for Prop Hunt
# It runs when a player joins the game

# This function runs when a player joins
OnPlayerAdded := (player: Player) -> unit:
    # Give the player a random team
    # If the team is Prop, they hide
    # If the team is Hunter, they seek
    if player.GetTeam() == Team.Prop:
        # Hide the player as a prop
        # This is where Verse magic happens
        HidePlayerAsProp(player)
    else:
        # Give the hunter their weapon
        GiveHunterWeapon(player)

Let’s look at what this code does. The OnPlayerAdded part waits for a new player. It is like a doorbell. When someone joins, the game checks their team. If they are a Prop, they hide. If they are a Hunter, they get a tool to find props. This keeps the game balanced.

Try It Yourself

Now it is your turn to design the map! Open UEFN and create a new project. Try to build a small arena. Add at least five different props to hide in. You can use the Gallery to find them. Think about where the best hiding spots are. Can you find them all?

Hint: Place some props high up. It makes the game harder for Hunters!

Recap

You learned how to design a Prop Hunt island. You made a spawn area and an arena. You added props for players to hide as. Verse helps the game manage the teams. You are ready to play your own game!

References

  • https://dev.epicgames.com/documentation/en-us/uefn/verse-prop-hunt-template-in-unreal-editor-for-fortnite
  • https://dev.epicgames.com/documentation/en-us/fortnite/prop-hunt-template-in-unreal-editor-for-fortnite
  • https://dev.epicgames.com/documentation/en-us/uefn/verse-prop-hunt-template-7-designing-your-island-in-unreal-editor-for-fortnite
  • https://dev.epicgames.com/documentation/en-us/fortnite/prop-hunt-07-designing-your-island-in-unreal-editor-for-fortnite
  • https://dev.epicgames.com/documentation/fortnite/verse-elimination-template-in-unreal-editor-for-fortnite

Verse source files

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Original tutorial generated by Verse Island from the Verse/UEFN knowledge base, with references to the Epic Games sources above. Code is validated against the knowledge base.

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