📍 The Southern Shores

Captain's Quarters

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📍 Captain's Quarters · One Handler, Many Devices: Event Wiring Patterns

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Captain's Quarters teaches One Handler, Many Devices: Event Wiring Patterns. Concepts covered here: await an event — trigger_device: The Glue That Wires Player Actions to Events; indentation matters — vector3: Charting the Cove — Positions, Distances, and Directions in Verse; string concat — hud_message_device: Put Words on Screen When It Matters; subscribe to event — trigger_device: The Glue That Wires Player Actions to Events.