The Hall of Badges: Cross-Zone Persistence with [player] Maps
In this lesson you'll learn to
- Student can store per-player progress in a weak_map([player], int) marked <persistable>, version it, and read zone badges earned on OTHER islands.
Student can store per-player progress in a weak_map([player], int) marked <persistable>, version it, and read zone badges earned on OTHER islands.
π Builds on: east-volcano: persisting-a-tycoon-state-with-persistable pattern (compile-passed grounding)
π§© Your capstone piece: The IslandProgress badge profile that gates paid-zone portals and lights the Hall of Badges
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π§ The Keeper's log
Quest complete? Chart your next heading from the π§ Center Village (Free) expedition.