Game Phases: Enums as a Simple State Machine

In this lesson you'll learn to

  • Student can define `shell_hunt_phase := enum{Lobby, Hunting, Celebration}`, store it in a var, switch behavior per phase, and attach data to phases (the state-machine arc's first rung).

Student can define shell_hunt_phase := enum{Lobby, Hunting, Celebration}, store it in a var, switch behavior per phase, and attach data to phases (the state-machine arc's first rung).

🧩 Your capstone piece: The LOBBY -> HUNTING -> CELEBRATION phase machine that gates every handler

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