The Swimming Relic: Animate-to-Targets Component
In this lesson you'll learn to
- Student can build a reusable component that eases an entity through keyframed target transforms over time (the scene-graph animation pattern above MoveTo/prop_mover).
Student can build a reusable component that eases an entity through keyframed target transforms over time (the scene-graph animation pattern above MoveTo/prop_mover).
π Builds on: animation arc: south/north MoveTo/TeleportTo + prop_mover lessons; west-coves async (Sleep/loop timing)
π§© Your capstone piece: Banked relics SWIM along a spline of targets to their Athenaeum pedestal
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π§ The Keeper's log
Quest complete? Chart your next heading from the π The Deeps expedition.