PROJECT: Sunken Dive Round (integrated mode)

In this lesson you'll learn to

  • Student assembles trigger plates + team loadouts + first-person cam + relic arrays + leave-cleanup + an air-supply race timeout into one playable dive-round mode.

Student assembles trigger plates + team loadouts + first-person cam + relic arrays + leave-cleanup + an air-supply race timeout into one playable dive-round mode.

πŸ” Builds on: west-coves async module (race/sync timeout), south-shores enum-with-data phase machine + SpawnProp, center-village custom-round-logic module, east-volcano persistable pattern for [player]int RelicsBanked

🧩 Your capstone piece: CAPSTONE PHASE 1: the entire playable device-driven dive round

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Source
Verse Island

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🧭 The Keeper's log

Quest complete? Chart your next heading from the 🌊 The Deeps expedition.