PROJECT: Sunken Dive Round (integrated mode)
In this lesson you'll learn to
- Student assembles trigger plates + team loadouts + first-person cam + relic arrays + leave-cleanup + an air-supply race timeout into one playable dive-round mode.
Student assembles trigger plates + team loadouts + first-person cam + relic arrays + leave-cleanup + an air-supply race timeout into one playable dive-round mode.
π Builds on: west-coves async module (race/sync timeout), south-shores enum-with-data phase machine + SpawnProp, center-village custom-round-logic module, east-volcano persistable pattern for [player]int RelicsBanked
π§© Your capstone piece: CAPSTONE PHASE 1: the entire playable device-driven dive round
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Sources
/guides/sunken-dive-roundΒ© Biloxi Studios Inc. β original Verse Island content.
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π§ The Keeper's log
Quest complete? Chart your next heading from the π The Deeps expedition.