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Get Players

get players

Updated
Watch the Knot — get-players in ~90 seconds.

Three pirates climb the crow's nest, and instantly, a fresh spyglass drops into every single one of their hands.

To make that happen, GetPlayers scoops up everyone in the match and feeds them into a loop, one by one.

We call GetPlayspace to grab the active Crew array, then iterate through each Pirate to trigger the granter.

Reach for this whenever you need to apply a game rule, grant loot, or check stats for every human in your island at once.

crow_nest_device := class(creative_device):
    @editable
    Spyglass : item_granter_device = item_granter_device{}
    OnBegin<override>()<suspends>:void =
        Crew := GetPlayspace().GetPlayers()
        for (Pirate : Crew):
            Spyglass.GrantItem(Pirate)

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