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Give players a lives count: decrement on elimination, respawn while >0, eliminat

Updated
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Give each player lives that count DOWN until zero.

var Lives : int = 3
Character.EliminatedEvent().Subscribe(OnDown)
OnDown(Result : elimination_result) : void =
    set Lives -= 1
    if (Lives <= 0):
        Print("Eliminated for good")

Takeaway — A var per player + an event = a lives system.

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