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Loop With Sleep
loop with sleep
Updated
loop-with-sleep in ~90 seconds.Three glowing fireflies blink to life over the cove, one by one, as the island night begins.
A loop with a Sleep command pauses the code without freezing the game, letting you space out actions like spawning props over time.
We start a loop, pause for one second with Sleep, spawn a firefly prop, and break the loop once three are glowing.
Reach for Sleep inside a loop whenever you need to pace out game events or keep long tasks responsive.
firefly_spawner := class(creative_device):
@editable
FireflyAsset : creative_prop_asset = DefaultCreativePropAsset
OnBegin<override>()<suspends>:void =
var Count : int = 0
loop:
Sleep(1.0)
if (Prop := SpawnProp(FireflyAsset, vector3{X:=0.0, Y:=0.0, Z:=100.0}, rotation{})(0)?):
set Count += 1
if (Count >= 3):
break
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