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Track And Emit Events When Players Stand Still

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  • # Copyright (c) 2023 Floyd Splevans
    # Licensed under the MIT License. See https://opensource.org/licenses/MIT for details.
    
    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    
    # This maximum amount of distance travelled between an update which will trigger a stand still event
    StandStillMovePerSecondThreshold: float = 0.01
    
    # Update 3 times per second, enough to detect standing still
    PlayerStandStillUpdateFrequency: float = 0.333
    
    
    # This class contains everything needed for tracking a given player
    player_standstill_tracker := class():
    
        # Keep a reference to the agent of this player
        Agent: agent
    
        # Keep a reference to the agent of this player
        Character: fort_character

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Last updated 2026-07-26T12:02:49.073138+00:00

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