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Health Shield And Headshot Settings

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    # Create a log channel, this class name will be used when printing 
    hello_world_log := class(log_channel){}
    
    hello_world_device := class(creative_device):
    
        # Create a log instance and set the channel to the one we just created 
        Logger:log = log{Channel := hello_world_log}
    
        OnBegin<override>()<suspends>:void=
            Logger.Print("Hello, World!", ?Level := log_level.Normal)
    

    using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics }

    Create a log channel, this class name will be used when printing

    hello_world_log := class(log_channel){} hello_world_device := class(creative_device):

    Create a log instance and set the channel to the one we just created

    Logger:log = log{Channel := hello_world_log} OnBegin<override>()<suspends>:void= Logger.Print("Hello, World!", ?Level := log_level.Normal)

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Epic Games documentation

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Last updated 2026-07-26T11:46:38.915191+00:00

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