Health Shield And Headshot Settings
0116 Views
-
using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } # Create a log channel, this class name will be used when printing hello_world_log := class(log_channel){} hello_world_device := class(creative_device): # Create a log instance and set the channel to the one we just created Logger:log = log{Channel := hello_world_log} OnBegin<override>()<suspends>:void= Logger.Print("Hello, World!", ?Level := log_level.Normal)using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics }
Create a log channel, this class name will be used when printing
hello_world_log := class(log_channel){} hello_world_device := class(creative_device):
Create a log instance and set the channel to the one we just created
Logger:log = log{Channel := hello_world_log} OnBegin<override>()<suspends>:void= Logger.Print("Hello, World!", ?Level := log_level.Normal)
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.