Dynamic Player Teleporter Device
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } # To use this device, create a prop and attach a teleporter device to it. Ensure the teleport device # has zero local position and rotation. Assign the prop and teleporter device to the editable # properties and then call `TeleportAgentTo`. dynamic_player_teleporter_device_log := class(log_channel){} dynamic_player_teleporter_device := class(creative_device): Logger : log = log{Channel:=dynamic_player_teleporter_device_log} @editable TeleporterDevice: teleporter_device = teleporter_device{} @editable TeleporterRoot: creative_prop = creative_prop{} # Teleports an agent to a given translation and rotation. Note, only the yaw axis is used # on rotation by setting the teleporter rotation (if you configure your teleporter to use set player rotation) TeleportAgentTo(Agent: agent, Translation: vector3, Rotation: rotation):void =
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