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Devices
Welcome to the Devices section, where you’ll find the interactive building blocks for your UEFN worlds. Whether you’re scripting a Sequential Trigger System to chain complex puzzles, adding a Simple Parametric Verse Timer to control match pacing, or deploying a Customizable Siphon Device to keep match flow engaging, these community-driven snippets make powerful mechanics easy to implement. Dive in and start shaping how players interact with your island today.
2,990 pages
32 subcategories
Pick a subcategory in Devices, or browse all 2,990 pages.
Devices
2274- Customizable Siphon Device
- Fully Customizable UI Button Verse Device
- Dynamic Player Teleporter Device
Functions
217- Get Looking At Device Agents
- Get Perceived Agents
- Is Looking At Device
Reference
145- Custom RNG Device
- Devices Module API Reference
- Accolades Device API Reference
Audio
53- Audio Mixer Devices
- Audio Player Devices
- Patchwork Distortion Effect Device
UI & HUD
49- Many Button Support Popup Dialog
- Compass Device
- State Button
Animation
32- Animation Controller Device
- Play Animation Function
- Creative Animation Module Reference
Tutorials
25- Your First Verse Device Webinar Tutorial
- Color Switch Challenge Example
- Box Fight: Add Devices
Items & Inventory
24- Basic Random Item Granter With Buttons
- Item Shop Device
- Using Trap Consumables
Triggers & Logic
23- Simple Parametric Verse Timer
- Multiple TriggerEvents Handler
- Sequential Trigger System
Classes & Interfaces
20- Creative Object Interface
- Spire Functionality Interface
- Creative Device Asset Class
Teams & Classes
17- Change To Team Device
- Class Designer Device
- Class Selector Device
Physics
16- Apply Angular Impulse
- Apply Force
- Apply Linear Impulse
Modules & Structure
12- Name Your Verse Device
- Big Numbers Verse Module
- BattleRoyale Module
Events
11- OnClick Event
- HighlightEvent Function
- OnClick Event
Props & Meshes
11- Creative Prop Class
- Dispose Creative Prop
- Check If Prop Is Disposed
Structs & Enums
11- Linked List Device
- Button Slot Struct
- Animation Controller States Enumeration
Persistence
9- Persistence Devices in UEFN
- Clear Persistence Function
- Save Function
Round Flow
6- Floor Is Lava Timer
- Advanced Storm Controller Devices
- Round Settings Devices
NPCs & AI
5- Custom Fiend Device Guide
- Character Device
- Using Character Devices
Scoring & Objectives
5- Accolades Device Gameplay Examples
- Accolades Device Gameplay Examples
- Objective Device Design Examples
Scene Graph
4- Collision Volume
- Collision Volume Class
- GetLocalTransform
Game Modes
3- Zone Wars Game Mode
- Color Switch Challenge Example
- Zone Wars in Fortnite Creative
Player Management
3- Attaching Mutator Zones To Players
- Custom AFK Device
- Down Agent State Function
Templates
3- Build Reset Devices Collection
- In-Island Transactions Device Template
- LEGO Bloom Tycoon Levels and Devices
Vehicles
3- Big Rig Device Design Examples
- Rocket Boost Powerup Devices
- Big Rig Vehicle Design Example
Debugging
2- Tick Rate Graph Device
- Testing Multiplayer With Sentry Device
Publishing & Islands
2- Enable Matchmaking Function
- Toggle Matchmaking Function
Cameras
1- Top Down View Support Device
Control Flow
1- Basic Count Up Timer Using Nested Ifs
Syntax & Types
1- Make Comparable Device
VFX & Particles
1- Using Visual Effect Powerup Devices
Weapons
1- Auto Reload Device