Devices

Welcome to the Devices section, where you’ll find the interactive building blocks for your UEFN worlds. Whether you’re scripting a Sequential Trigger System to chain complex puzzles, adding a Simple Parametric Verse Timer to control match pacing, or deploying a Customizable Siphon Device to keep match flow engaging, these community-driven snippets make powerful mechanics easy to implement. Dive in and start shaping how players interact with your island today.

2,990 pages 31 subcategories

Pick a subcategory in Devices, or browse all 2,990 pages.

Devices

2287
  • Customizable Siphon Device
  • Fully Customizable UI Button Verse Device
  • Dynamic Player Teleporter Device
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Functions

217
  • Get Looking At Device Agents
  • Get Perceived Agents
  • Is Looking At Device
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Reference

145
  • Custom RNG Device
  • Verse API Reference: Devices
  • Accolades Device API Reference
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Audio

53
  • Audio Mixer Devices
  • Audio Player Devices
  • Patchwork Distortion Effect Device
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UI & HUD

47
  • Multi Button Popup Dialog
  • Compass Device
  • Custom HUD Message Widget With Timer
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Animation

31
  • Play Animation Function
  • Creative Animation Module Reference
  • Animation Controller Class Reference
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Items & Inventory

26
  • Icon Changer Device for Existing Items
  • Random Item Granter With Button Input
  • Item Shop Device
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Tutorials

26
  • Double Damage With Button
  • Your First Verse Device Tutorial
  • Basic Count Up Timer Using Nested Ifs
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Triggers & Logic

22
  • Multiple Trigger Events Handler
  • Sequential Trigger System
  • Floor Is Lava Timer
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Classes & Interfaces

19
  • Creative Object Interface
  • Spire Functionality Interface
  • Creative Device Asset Class
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Teams & Classes

17
  • Change To Team Device
  • Class Designer Device
  • Class Selector Device
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Physics

16
  • Apply Angular Impulse
  • Apply Force
  • Apply Linear Impulse
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Events

11
  • OnClick Event
  • HighlightEvent Function
  • OnClick Event
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Props & Meshes

11
  • Creative Prop Class
  • Dispose Creative Prop
  • Check If Prop Is Disposed
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Modules & Structure

10
  • Big Numbers Verse Module
  • BattleRoyale Module
  • BattleRoyale Fire Trap Module
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Persistence

9
  • Persistence Devices in UEFN
  • Clear Persistence Function
  • Save Function
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Structs & Enums

9
  • Button Slot Struct
  • Animation Controller States Enumeration
  • Cubic Bezier Parameters
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NPCs & AI

5
  • Beginner Custom Fiend Device
  • Character Device
  • Using Character Devices
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Scoring & Objectives

5
  • Accolades Device Gameplay Examples
  • Accolades Device Gameplay Examples
  • Objective Device Design Examples
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Scene Graph

4
  • Collision Volume
  • Collision Volume Class
  • GetLocalTransform
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Game Modes

3
  • Zone Wars Game Mode
  • Color Switch Challenge Example
  • Zone Wars in Fortnite Creative
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Round Flow

3
  • Round Settings Devices
  • End Round Function
  • End Round
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Vehicles

3
  • Big Rig Device Design Examples
  • Rocket Boost Powerup Devices
  • Big Rig Vehicle Design Example
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Player Management

2
  • Attaching Mutator Zone To A Player
  • Down Agent State Function
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Publishing & Islands

2
  • Enable Matchmaking Function
  • Toggle Matchmaking Function
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Templates

2
  • In-Island Transactions Device Template
  • LEGO Bloom Tycoon Levels and Devices
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Arrays & Maps

1
  • Dispose Random Props From Array
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Cameras

1
  • Top-Down View Support Device
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Debugging

1
  • Testing Multiplayer With Sentry Device
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VFX & Particles

1
  • Using Visual Effect Powerup Devices
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Weapons

1
  • Double Pump Weapon Mechanic
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