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Devices
Welcome to the Devices section, where you’ll find the interactive building blocks for your UEFN worlds. Whether you’re scripting a Sequential Trigger System to chain complex puzzles, adding a Simple Parametric Verse Timer to control match pacing, or deploying a Customizable Siphon Device to keep match flow engaging, these community-driven snippets make powerful mechanics easy to implement. Dive in and start shaping how players interact with your island today.
2,990 pages
31 subcategories
Pick a subcategory in Devices, or browse all 2,990 pages.
Devices
2287- Customizable Siphon Device
- Fully Customizable UI Button Verse Device
- Dynamic Player Teleporter Device
Functions
217- Get Looking At Device Agents
- Get Perceived Agents
- Is Looking At Device
Reference
145- Custom RNG Device
- Verse API Reference: Devices
- Accolades Device API Reference
Audio
53- Audio Mixer Devices
- Audio Player Devices
- Patchwork Distortion Effect Device
UI & HUD
47- Multi Button Popup Dialog
- Compass Device
- Custom HUD Message Widget With Timer
Animation
31- Play Animation Function
- Creative Animation Module Reference
- Animation Controller Class Reference
Items & Inventory
26- Icon Changer Device for Existing Items
- Random Item Granter With Button Input
- Item Shop Device
Tutorials
26- Double Damage With Button
- Your First Verse Device Tutorial
- Basic Count Up Timer Using Nested Ifs
Triggers & Logic
22- Multiple Trigger Events Handler
- Sequential Trigger System
- Floor Is Lava Timer
Classes & Interfaces
19- Creative Object Interface
- Spire Functionality Interface
- Creative Device Asset Class
Teams & Classes
17- Change To Team Device
- Class Designer Device
- Class Selector Device
Physics
16- Apply Angular Impulse
- Apply Force
- Apply Linear Impulse
Events
11- OnClick Event
- HighlightEvent Function
- OnClick Event
Props & Meshes
11- Creative Prop Class
- Dispose Creative Prop
- Check If Prop Is Disposed
Modules & Structure
10- Big Numbers Verse Module
- BattleRoyale Module
- BattleRoyale Fire Trap Module
Persistence
9- Persistence Devices in UEFN
- Clear Persistence Function
- Save Function
Structs & Enums
9- Button Slot Struct
- Animation Controller States Enumeration
- Cubic Bezier Parameters
NPCs & AI
5- Beginner Custom Fiend Device
- Character Device
- Using Character Devices
Scoring & Objectives
5- Accolades Device Gameplay Examples
- Accolades Device Gameplay Examples
- Objective Device Design Examples
Scene Graph
4- Collision Volume
- Collision Volume Class
- GetLocalTransform
Game Modes
3- Zone Wars Game Mode
- Color Switch Challenge Example
- Zone Wars in Fortnite Creative
Round Flow
3- Round Settings Devices
- End Round Function
- End Round
Vehicles
3- Big Rig Device Design Examples
- Rocket Boost Powerup Devices
- Big Rig Vehicle Design Example
Player Management
2- Attaching Mutator Zone To A Player
- Down Agent State Function
Publishing & Islands
2- Enable Matchmaking Function
- Toggle Matchmaking Function
Templates
2- In-Island Transactions Device Template
- LEGO Bloom Tycoon Levels and Devices
Arrays & Maps
1- Dispose Random Props From Array
Cameras
1- Top-Down View Support Device
Debugging
1- Testing Multiplayer With Sentry Device
VFX & Particles
1- Using Visual Effect Powerup Devices
Weapons
1- Double Pump Weapon Mechanic