Devices

Welcome to the Devices section, where you’ll find the interactive building blocks for your UEFN worlds. Whether you’re scripting a Sequential Trigger System to chain complex puzzles, adding a Simple Parametric Verse Timer to control match pacing, or deploying a Customizable Siphon Device to keep match flow engaging, these community-driven snippets make powerful mechanics easy to implement. Dive in and start shaping how players interact with your island today.

2,990 pages 32 subcategories

Pick a subcategory in Devices, or browse all 2,990 pages.

Devices

2274
  • Customizable Siphon Device
  • Fully Customizable UI Button Verse Device
  • Dynamic Player Teleporter Device
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Functions

217
  • Get Looking At Device Agents
  • Get Perceived Agents
  • Is Looking At Device
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Reference

145
  • Custom RNG Device
  • Devices Module API Reference
  • Accolades Device API Reference
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Audio

53
  • Audio Mixer Devices
  • Audio Player Devices
  • Patchwork Distortion Effect Device
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UI & HUD

49
  • Many Button Support Popup Dialog
  • Compass Device
  • State Button
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Animation

32
  • Animation Controller Device
  • Play Animation Function
  • Creative Animation Module Reference
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Tutorials

25
  • Your First Verse Device Webinar Tutorial
  • Color Switch Challenge Example
  • Box Fight: Add Devices
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Items & Inventory

24
  • Basic Random Item Granter With Buttons
  • Item Shop Device
  • Using Trap Consumables
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Triggers & Logic

23
  • Simple Parametric Verse Timer
  • Multiple TriggerEvents Handler
  • Sequential Trigger System
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Classes & Interfaces

20
  • Creative Object Interface
  • Spire Functionality Interface
  • Creative Device Asset Class
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Teams & Classes

17
  • Change To Team Device
  • Class Designer Device
  • Class Selector Device
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Physics

16
  • Apply Angular Impulse
  • Apply Force
  • Apply Linear Impulse
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Modules & Structure

12
  • Name Your Verse Device
  • Big Numbers Verse Module
  • BattleRoyale Module
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Events

11
  • OnClick Event
  • HighlightEvent Function
  • OnClick Event
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Props & Meshes

11
  • Creative Prop Class
  • Dispose Creative Prop
  • Check If Prop Is Disposed
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Structs & Enums

11
  • Linked List Device
  • Button Slot Struct
  • Animation Controller States Enumeration
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Persistence

9
  • Persistence Devices in UEFN
  • Clear Persistence Function
  • Save Function
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Round Flow

6
  • Floor Is Lava Timer
  • Advanced Storm Controller Devices
  • Round Settings Devices
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NPCs & AI

5
  • Custom Fiend Device Guide
  • Character Device
  • Using Character Devices
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Scoring & Objectives

5
  • Accolades Device Gameplay Examples
  • Accolades Device Gameplay Examples
  • Objective Device Design Examples
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Scene Graph

4
  • Collision Volume
  • Collision Volume Class
  • GetLocalTransform
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Game Modes

3
  • Zone Wars Game Mode
  • Color Switch Challenge Example
  • Zone Wars in Fortnite Creative
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Player Management

3
  • Attaching Mutator Zones To Players
  • Custom AFK Device
  • Down Agent State Function
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Templates

3
  • Build Reset Devices Collection
  • In-Island Transactions Device Template
  • LEGO Bloom Tycoon Levels and Devices
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Vehicles

3
  • Big Rig Device Design Examples
  • Rocket Boost Powerup Devices
  • Big Rig Vehicle Design Example
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Debugging

2
  • Tick Rate Graph Device
  • Testing Multiplayer With Sentry Device
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Publishing & Islands

2
  • Enable Matchmaking Function
  • Toggle Matchmaking Function
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Cameras

1
  • Top Down View Support Device
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Control Flow

1
  • Basic Count Up Timer Using Nested Ifs
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Syntax & Types

1
  • Make Comparable Device
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VFX & Particles

1
  • Using Visual Effect Powerup Devices
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Weapons

1
  • Auto Reload Device
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