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Player
Welcome to the Player section, where you’ll learn to bring your creator's vision to life by tracking movements, managing loadouts, and structuring competitive teams. Start by grabbing the Get active player utility to easily reference local participants, then dive into the Custom loadout creator to tailor gear progression. Once your roster is ready, check out the Hunter vs Runners team setup for a solid matchmaking foundation, and fine-tune character responsiveness with the **Player velocity tracker.
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326 pages.
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- Learn Chinese Characters Through UEFN
- Track Events When Players Stand Still
- Diagnostics Using the Log Class
- Health, Shield, and Headshot Options
- Teams Top Player Reference Updater
- Hunter Versus Runners Team Setup
- Count Players in Specific Teams
- Track Linear and Angular Player Velocity
- Health Regeneration on Grind Rails
- Get Active Player Utility Function
- Custom Loadout Creator
- Shuffle Free For All Teams
- Change Player Pickaxe Rarity
- Update Pickaxe Rarity Via Script
- Player Leave Event Helper
- Send Players to Lobby Script
- Santa's Toy Factory Player Persistence
- Base Team Verse Snippet
- Generic Stack Class in Verse
- Hide Player When Holding A Specific Item
- Simple Class Loadouts Script
- Polling Player Speed in Verse
- Check Player Look Direction
- Per-Player Maximum HP/Shield Manager
- Editable Class Attributes in UEFN
- Class Setup In An Arena
- End Of Round Team Swapping
- Storm Shields SDG Lesson Plan
- Loadout Lobby
- Onboarding Players In Fortnite Creative
- Fortnite Creative Documentation Overview
- Player Movement Mechanics
- Player Settings Configuration
- Setting Up Creator Teams
- Creator Account and Team Setup
- Shield Consumable Usage
- Using the Overshield in Fortnite Creative
- Abstract Classes in Verse
- Setting Up Classes and Teams
- Class Designer Device
- Classes in Verse
- Class Selector Device
- Class Setup In An Arena Gameplay Example
- Creating Teams in Creator Portal
- End Of Round Team Swapping
- Health Powerup Design Examples
- Leveling Up Class And Danger
- Loadout Lobby Gameplay Example
- Making Custom Health And Shield Bars
- Multiplayer Previewing In Unreal Editor For Fortnite
- Onboarding Players In Fortnite Creative
- Persistent Player Statistics In Unreal Editor For Fortnite
- Improving Feedback And Player Experience
- Player Movements In Fortnite Creative
- Player Settings In Fortnite Creative
- Setting Up Teams In Fortnite Creative
- Setting Up Your Account And Teams In Fortnite Creative
- Creating Temporary Teams With Emotes
- Implementing Multiplayer Skill Checks
- Adding A Shove Item For Pushing Players
- Subclassing in Verse
- Team Elimination Final Script
- Setting Up the Level in Verse
- Subscribing to Player Events in Verse
- Tracking Players Using Maps in Verse
- Handling Late Player Joins in Verse
- Team Elimination Game In Verse
- Team Multiplayer Balancing In Verse
- Team Settings And Inventory
- Finding Players At Runtime In Verse
- Balancing Teams Asymmetrically In Verse
- Blinking Player Visibility On Damage
- Balancing Players in Triad Infiltration
- Visualizing Players Holding Objectives in Verse
- Making Players Invisible in Verse
- Using Shield Items in Fortnite Creative
- Using the Overshield in Fortnite Creative
- SetLeashAgent Function Reference
- Characters Module Reference
- Fort Character Interface
- Apply Force Function
- Apply Linear Impulse Function
- Crouched Event
- Eliminated Event
- Get Agent Function
- Get Linear Velocity
- Get Mass
- Get View Location
- Get View Rotation
- Show Character
- Is Active
- IsCrouching Function
- IsDownButNotOut Function
- IsFalling Function
- IsFlying Function
- IsGliding Function
- IsInAir Function
- Is On Ground Function
- Is Vulnerable Function
- Jumped Event Function
- Put In Stasis Function
- Release From Stasis Function
- Set Linear Velocity Function
- Set Vulnerability
- Hide Character
- Sprinted Event
- Teleport To
- Get Fort Character
- Get Instigator
- Get Instigator Agent
- Stasis Args Struct
- FortPlayerUtilities Module
- Get Players Spectating
- Get Spectated Agent
- Get Spectators
- Is Spectator
- Send Player To Lobby
- Healthful Interface
- Get Health
- Get Max Health
- Set Health
- Set Max Health
- Shieldable Interface Reference
- Damaged Shield Event
- Get Max Shield Function
- Get Shield Function
- Healed Shield Event
- Set Max Shield Function
- SetShield Function
- Item Bubble Shield Class
- Item Legacy Small Shield Potion Class
- Item Remote Explosives Class
- Item Shield Mushroom Class
- Item Shield Bubble Class
- Item Shield Fish Class
- Item Signal Remote Class
- Item Signal Remote A Class
- Item Signal Remote B Class
- Item Signal Remote C Class
- Item Signal Remote D Class
- Item Shield Keg
- Item Shield Breaker Emp
- Item Shield Bubble Jr
- Item Legacy Shield Potion
- Item Ballistic Shield Epic
- Item Shield Potion
- Small Shield Potion Item Class
- Ballistic Shield Battle Royale Module
- Bubble Shield Ballistic Module
- Remote Explosives Battle Royale Module
- Shield Breaker EMP Battle Royale Module
- Shield Bubble Battle Royale Module
- BattleRoyale API Reference
- ShieldFish API Reference
- ShieldKeg API Reference
- ShieldMushroom API Reference
- ShieldPotion API Reference
- SignalRemote API Reference
- BattleRoyale Module Reference
- GetPlayers Function Reference
- GetTeamCollection Function Reference
- PlayerAddedEvent Reference
- PlayerRemovedEvent Reference
- Teams Module Reference
- Fort Team Collection Interface
- AddToTeam Function
- GetAgents Function
- GetTeam Function
- GetTeamAttitude Function
- GetTeamAttitude Function
- Get Teams Function
- Is On Team Function
- Team Attitude Enumeration
- Agent Group Module
- Classifiable Subset Function
- Classifiable Subset Constructor
- Classifiable Subset Element Type
- FitsInPlayerMap Function
- MakeClassifiableSubset Function
- Set Up Classes and Teams
- Classes in Verse
- Creating Teams in Creator Portal
- Teleporting Players After Cutscenes
- Making Custom Health and Shield Bars
- Persistent Player Statistics
- Creating Subclasses in Verse
- Setting Up the Level
- Tracking Players Using Maps
- Handling A Player Joining A Game In Progress
- Final Result
- Team Elimination Game In Verse
- Team Multiplayer Balancing
- Finding Players At Runtime
- Balancing Teams Asymmetrically
- Making Players Invisible
- Blinking Player Visibility on Damage
- Balancing Players During the Game
- Visualizing Players Holding Objectives
- SetLeashAgent Function
- Characters Module
- Fort Character Interface
- Crouched Event
- Eliminated Event
- Get Agent
- Get View Location
- Get View Rotation
- Hide Character
- IsActive Function
- IsCrouching Function
- IsDownButNotOut Function
- IsFalling Function
- IsFlying Function
- IsGliding Function
- Is In Air Function
- Is On Ground Function
- Is Vulnerable Function
- Jumped Event Function
- Put In Stasis Function
- Release From Stasis Function
- Set Vulnerability Function
- Show Character
- Sprinted Event
- Teleport To Function
- Get Fort Character
- Stasis Args Struct
- Stasis Args
- Set Leash Agent Function
- Characters Module
- Fort Character Interface
- Apply Force Function
- Apply Linear Impulse Function
- Crouched Event Handler
- Eliminated Event
- Get Agent
- Get Linear Velocity
- Get Mass
- Get View Location
- Get View Rotation
- Character Hide Function
- IsActive Function
- IsCrouching Function
- IsDownButNotOut Function
- IsFalling Function
- IsFlying Function
- IsGliding Function
- Check If Character Is In Air
- Check If Character Is On Ground
- Check Character Vulnerability
- Handle Character Jump Events
- Put Character In Stasis
- Release Character From Stasis
- Set Linear Velocity
- Set Vulnerability
- Character Show Function
- Sprinted Event
- Teleport To
- Get Fort Character
- Get Instigator
- Get Instigator Agent
- Stasis Args Struct
- FortPlayerUtilities Module
- Get Players Spectating
- Get Spectated Agent
- Get Spectators
- Check If Agent Is Spectating
- Send Player To Lobby
- Healthful Interface
- Get Current Health
- Get Maximum Health
- Set Object Health
- Set Max Health
- Shieldable Interface
- Damaged Shield Event
- Get Max Shield
- Get Shield
- Healed Shield Event
- SetMaxShield Function
- SetShield Function
- Bubble Shield Ballistic Class
- Remote Explosives Epic Class
- Battle Royale Module
- Shield Breaker EMP Class
- ShieldBubble Item Class Reference
- ShieldBubble Jr Item Reference
- BattleRoyale Module Reference
- ShieldFish Item Class Reference
- ShieldKeg Item Class Reference
- BattleRoyale Module Reference
- Shield Mushroom BR Chapter 1 Season 4 Common
- Shield Potion BR Chapter 5 Season 1 Rare
- Shield Potion BR PreSeason Rare
- Creative Verse Module
- Signal Remote Creative V1 Common
- Signal Remote A Creative V1 Uncommon
- Signal Remote B Creative Device
- Signal Remote C Creative Device
- Signal Remote D Creative Device
- Battle Royale Module Reference
- Small Shield Potion BR Season 2
- Small Shield Potion BR Season 1
- Get Players Function
- Get Team Collection Function
- Player Added Event
- Player Removed Event
- Teams Module
- Fort Team Collection Interface
- Add To Team Function
- Get Agents Function
- Get Team Function
- Get Team Attitude Function
- Get Team Attitude Function
- Get Teams Function
- Is On Team Function
- Team Attitude Enum
- LLM Prompt Character Limit Error
- Agent Group Module
- Add Member Error Class
- Agent Group Function
- Agent Group Member Info Constructor
- Agent Group Member Info Constructor
- Remove Member Error Base Class
- Classifiable Subset Container
- Classifiable Subset Constructor
- Classifiable Subset Element Type
- FitsInPlayerMap Function
- MakeClassifiableSubset Function
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