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Per-Player Health And Shield Manager

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  • using { /Fortnite.com/Game }
    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters}
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    <## 
        
        MAX HP/SHIELD MANAGER V0.9 (4/10/2022) by bird stink (twt: @BirdStink)
    
        A Verse creative device that handles HP and Shield maximum increases via event signals.
        In this case, the event signals come from Conditional Buttons.
        These maximum values are per-player and intended to be persistent between sessions.
        NOTE: Persistence can't be proven right now (4/10/23) because the Save device apparently doesn't work.
    
            v1.1 4/10/2023
            Orig: 4/10/2023
    ##>
    
    health_and_shield_max_manager := class(creative_device):
        # Two inputs: one for health and one for shields.
        @editable
        HealthMaxButton:conditional_button_device = conditional_button_device{}
        @editable
        ShieldMaxButton:conditional_button_device = conditional_button_device{}

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Epic Games documentation

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Last updated 2026-07-26T13:00:14.593790+00:00

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