Per-Player Health And Shield Manager
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using { /Fortnite.com/Game } using { /Fortnite.com/Devices } using { /Fortnite.com/Characters} using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } <## MAX HP/SHIELD MANAGER V0.9 (4/10/2022) by bird stink (twt: @BirdStink) A Verse creative device that handles HP and Shield maximum increases via event signals. In this case, the event signals come from Conditional Buttons. These maximum values are per-player and intended to be persistent between sessions. NOTE: Persistence can't be proven right now (4/10/23) because the Save device apparently doesn't work. v1.1 4/10/2023 Orig: 4/10/2023 ##> health_and_shield_max_manager := class(creative_device): # Two inputs: one for health and one for shields. @editable HealthMaxButton:conditional_button_device = conditional_button_device{} @editable ShieldMaxButton:conditional_button_device = conditional_button_device{}
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