Editable Class Attributes in UEFN
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
direction := enum{Up, Down, Left, Right}
coordinates := struct<concrete>:
@editable
X : float = 0.0
@editable
Y : float = 0.0
animal := class<concrete>:
@editable
Name : string = "Fido"
@editable
Sound : string = "Woof!"
rideable := interface():
Mount()<decides> : void
Dismount()<decides> : void
exploratory_device<public> := class<concrete>(creative_device):
# String
@editable
String:string = "Default"
# Array of Strings
@editable
Strings:[]string = array{"One", "Two", "Three"}
# Logic
@editable
Logic:logic = true
# Array of Logic
@editable
Logics:[]logic = array{true, false, true}
# Integer
@editable
Integer:int = 42
# Array of Integers
@editable
Integers:[]int = array{1,2,3}
# Float
@editable
Float:float = 42.0
# Array of Floats
@editable
Floats:[]float = array{1.0, 2.0, 3.0}
# Creative Device
@editable
CreativeDevice:creative_device = creative_device{}
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