Exposing Class Attributes In UEFN
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } direction := enum{Up, Down, Left, Right} coordinates := struct<concrete>: @editable X : float = 0.0 @editable Y : float = 0.0 animal := class<concrete>: @editable Name : string = "Fido" @editable Sound : string = "Woof!" rideable := interface(): Mount()<decides> : void Dismount()<decides> : void exploratory_device<public> := class<concrete>(creative_device): # String @editable String:string = "Default" # Array of Strings @editable Strings:[]string = array{"One", "Two", "Three"} # Logic @editable Logic:logic = true # Array of Logic @editable Logics:[]logic = array{true, false, true}
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