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Exposing Class Attributes In UEFN

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    direction := enum{Up, Down, Left, Right}
    
    coordinates := struct<concrete>:
        @editable
        X : float = 0.0
    
        @editable
        Y : float = 0.0
    
    animal := class<concrete>:
        @editable
        Name : string = "Fido"
    
        @editable
        Sound : string = "Woof!"
    
    rideable := interface():
        Mount()<decides> : void
        Dismount()<decides> : void
    
    exploratory_device<public> := class<concrete>(creative_device):
        # String
        @editable
        String:string = "Default"
    
        # Array of Strings
        @editable
        Strings:[]string = array{"One", "Two", "Three"}
    
        # Logic
        @editable
        Logic:logic = true
    
        # Array of Logic
        @editable
        Logics:[]logic = array{true, false, true}

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Last updated 2026-07-26T12:59:02.696523+00:00

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