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Browse Community Snippets›Player·Up to Community Snippets · Player·13 of 26 in Player

Update Pickaxe Rarity Via Script

  • |  |  |
    | --- | --- |
    |  | (Agent:agent).SelectPickaxeRarity<public>(NewRarity:rarity):void= |
    |  | if(PickaxeData := Agent.GetPickaxeData[], RarityComp := PickaxeData(0).GetComponent[rarity_component]): |
    |  | set RarityComp.Rarity = NewRarity |
    |  | PickaxeData(1).RemoveItem(PickaxeData(0)) |
    |  | PickaxeData(1).AddItem(PickaxeData(0)) |
    |  |  |
    |  | (Agent:agent).GetPickaxeData<public>()<transacts><decides>:tuple(entity, fort_inventory_harvest_tool_component)= |
    |  | Inventories := for(InventoryComponent : Agent.FindDescendantComponents(fort_inventory_harvest_tool_component)): |
    |  | InventoryComponent |
    |  | Inventories[0].GetItems()[0], Inventories[0] |
    

    (Agent:agent).SelectPickaxeRarity<public>(NewRarity:rarity):void= if(PickaxeData := Agent.GetPickaxeData[], RarityComp := PickaxeData(0).GetComponent[rarity_component]): set RarityComp.Rarity = NewRarity PickaxeData(1).RemoveItem(PickaxeData(0)) PickaxeData(1).AddItem(PickaxeData(0)) (Agent:agent).GetPickaxeData<public>()<transacts><decides>:tuple(entity, fort_inventory_harvest_tool_component)= Inventories := for(InventoryComponent : Agent.FindDescendantComponents(fort_inventory_harvest_tool_component)): InventoryComponent Inventories[0].GetItems()[0], Inventories[0]

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Epic Games documentation

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Last updated 2026-04-26T09:49:55.391649+00:00

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