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Change Player Pickaxe Rarity

|  |  |
| --- | --- |
|  | (Agent:agent).SelectPickaxeRarity<public>(NewRarity:rarity):void= |
|  | if(PickaxeData := Agent.GetPickaxeData[], RarityComp := PickaxeData(0).GetComponent[rarity_component]): |
|  | set RarityComp.Rarity = NewRarity |
|  | PickaxeData(1).RemoveItem(PickaxeData(0)) |
|  | PickaxeData(1).AddItem(PickaxeData(0)) |
|  |  |
|  | (Agent:agent).GetPickaxeData<public>()<transacts><decides>:tuple(entity, fort_inventory_harvest_tool_component)= |
|  | Inventories := for(InventoryComponent : Agent.FindDescendantComponents(fort_inventory_harvest_tool_component)): |
|  | InventoryComponent |
|  | Inventories[0].GetItems()[0], Inventories[0] |

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    • scenegraph Scene Graph
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