Change Player Pickaxe Rarity
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| | | | --- | --- | | | (Agent:agent).SelectPickaxeRarity<public>(NewRarity:rarity):void= | | | if(PickaxeData := Agent.GetPickaxeData[], RarityComp := PickaxeData(0).GetComponent[rarity_component]): | | | set RarityComp.Rarity = NewRarity | | | PickaxeData(1).RemoveItem(PickaxeData(0)) | | | PickaxeData(1).AddItem(PickaxeData(0)) | | | | | | (Agent:agent).GetPickaxeData<public>()<transacts><decides>:tuple(entity, fort_inventory_harvest_tool_component)= | | | Inventories := for(InventoryComponent : Agent.FindDescendantComponents(fort_inventory_harvest_tool_component)): | | | InventoryComponent | | | Inventories[0].GetItems()[0], Inventories[0] |(Agent:agent).SelectPickaxeRarity<public>(NewRarity:rarity):void= if(PickaxeData := Agent.GetPickaxeData[], RarityComp := PickaxeData(0).GetComponent[rarity_component]): set RarityComp.Rarity = NewRarity PickaxeData(1).RemoveItem(PickaxeData(0)) PickaxeData(1).AddItem(PickaxeData(0)) (Agent:agent).GetPickaxeData<public>()<transacts><decides>:tuple(entity, fort_inventory_harvest_tool_component)= Inventories := for(InventoryComponent : Agent.FindDescendantComponents(fort_inventory_harvest_tool_component)): InventoryComponent Inventories[0].GetItems()[0], Inventories[0]
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