Player Leave Helper
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# プレイヤーが抜けた際に関数が終了する (CreativeObject:creative_object_interface).AwaitPlayerLeaved(InPlayer:player)<suspends>:void= loop: LeavedPlayer := CreativeObject.GetPlayspace().PlayerRemovedEvent().Await() if(InPlayer = LeavedPlayer): break # プレイヤーが抜けた際にFuncが終了する (CreativeObject:creative_object_interface).RacePlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args)<suspends>:void} where args:type)<suspends>:void= race: CreativeObject.AwaitPlayerLeaved(InPlayer) Func(Args) # プレイヤーが抜けた際にFuncが実行される (CreativeObject:creative_object_interface).DeferPlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args):void} where args:type)<suspends>:void= CreativeObject.AwaitPlayerLeaved(InPlayer) Func(Args)プレイヤーが抜けた際に関数が終了する
(CreativeObject:creative_object_interface).AwaitPlayerLeaved(InPlayer:player)<suspends>:void= loop: LeavedPlayer := CreativeObject.GetPlayspace().PlayerRemovedEvent().Await() if(InPlayer = LeavedPlayer): break
プレイヤーが抜けた際にFuncが終了する
(CreativeObject:creative_object_interface).RacePlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args)<suspends>:void} where args:type)<suspends>:void= race: CreativeObject.AwaitPlayerLeaved(InPlayer) Func(Args)
プレイヤーが抜けた際にFuncが実行される
(CreativeObject:creative_object_interface).DeferPlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args):void} where args:type)<suspends>:void= CreativeObject.AwaitPlayerLeaved(InPlayer) Func(Args)
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