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  • # プレイヤーが抜けた際に関数が終了する
    (CreativeObject:creative_object_interface).AwaitPlayerLeaved(InPlayer:player)<suspends>:void=
        loop:
            LeavedPlayer := CreativeObject.GetPlayspace().PlayerRemovedEvent().Await()
            if(InPlayer = LeavedPlayer):
                break
    
    # プレイヤーが抜けた際にFuncが終了する
    (CreativeObject:creative_object_interface).RacePlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args)<suspends>:void} where args:type)<suspends>:void=
        race:
            CreativeObject.AwaitPlayerLeaved(InPlayer)
            Func(Args)
    
    # プレイヤーが抜けた際にFuncが実行される
    (CreativeObject:creative_object_interface).DeferPlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args):void} where args:type)<suspends>:void=
        CreativeObject.AwaitPlayerLeaved(InPlayer)
        Func(Args)
    

    プレイヤーが抜けた際に関数が終了する

    (CreativeObject:creative_object_interface).AwaitPlayerLeaved(InPlayer:player)<suspends>:void= loop: LeavedPlayer := CreativeObject.GetPlayspace().PlayerRemovedEvent().Await() if(InPlayer = LeavedPlayer): break

    プレイヤーが抜けた際にFuncが終了する

    (CreativeObject:creative_object_interface).RacePlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args)<suspends>:void} where args:type)<suspends>:void= race: CreativeObject.AwaitPlayerLeaved(InPlayer) Func(Args)

    プレイヤーが抜けた際にFuncが実行される

    (CreativeObject:creative_object_interface).DeferPlayerRemoved(InPlayer:player, Args:args, Func:type{_(:args):void} where args:type)<suspends>:void= CreativeObject.AwaitPlayerLeaved(InPlayer) Func(Args)

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Epic Games documentation

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Last updated 2026-07-26T12:15:52.151786+00:00

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