Send Players To Lobby
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/FortPlayerUtilities } # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. KickPlayer := class(creative_device): @editable Trigger : trigger_device = trigger_device{} OnBegin<override>()<suspends>:void= Trigger.TriggeredEvent.Subscribe(PlayerCounted) PlayerCounted(Agent : ?agent) : void = if(InPlayer := player[Agent?]): InPlayer.SendToLobby()using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/FortPlayerUtilities }
See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
KickPlayer := class(creative_device): @editable Trigger : trigger_device = trigger_device{} OnBegin<override>()<suspends>:void= Trigger.TriggeredEvent.Subscribe(PlayerCounted) PlayerCounted(Agent : ?agent) : void = if(InPlayer := player[Agent?]): InPlayer.SendToLobby()
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