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Send Players To Lobby

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/FortPlayerUtilities }
    
    # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
    
    
    KickPlayer := class(creative_device):
    
        @editable
        Trigger : trigger_device = trigger_device{}
    
        OnBegin<override>()<suspends>:void=
            Trigger.TriggeredEvent.Subscribe(PlayerCounted)
    
        PlayerCounted(Agent : ?agent) : void =
            if(InPlayer := player[Agent?]):
                InPlayer.SendToLobby()
    

    using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/FortPlayerUtilities }

    See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.

    KickPlayer := class(creative_device): @editable Trigger : trigger_device = trigger_device{} OnBegin<override>()<suspends>:void= Trigger.TriggeredEvent.Subscribe(PlayerCounted) PlayerCounted(Agent : ?agent) : void = if(InPlayer := player[Agent?]): InPlayer.SendToLobby()

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Last updated 2026-07-26T12:54:27.435990+00:00

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