VerseIsland
FeedLearnLeaderboardGuidesReferenceExploreSearchDocsVerse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Browse UEFN›Player·Up to UEFN · Player·6 of 47 in Player

Persistent Player Statistics

Many experiences use player stats to track player experience data over time. Statistics like high score, total games won, total play time and collected items give players a sense of progression and are all great ways to encourage players to return to your experience.

Verse Persistence is a powerful tool that allows you to add persistable data to your Verse scripts. Persistable data is saved on a per-player, per-island basis, and stays the same between gameplay sessions. Persistable data will allow you to track player progress between play sessions and will open up a variety of unique and interesting play experiences previously unavailable in UEFN.

This tutorial will show you how to create a custom table of player stats using Verse and set them up to be persistent across multiple plays of your experience. After finishing this tutorial, check out Make Your Own In-Game Leaderboard in Verse to learn how to use persistence to build in-game leaderboards!

Verse Language Features Used

  • Class: This example creates a Verse class that manages a single stat as well as a persistable class that tracks a group of stats for a single player.
  • Constructor: A constructor is a special function that creates an instance of the class it is associated with.
  • Weak_map: A weak_map is a simple map that cannot be iterated over. Verse persistable data is required to be stored in a weak_map.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games documentation

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Guided course

Add this to your free study plan — we’ll suggest related material and stitch it into one compile-checked lesson.

Keep exploring
More in Player · 6 of 47
Prev
making custom health and shield bars in unreal editor for fortnite
Next
subclass in verse
Browse all files in this folder (A–Z)

Source

Epic Games documentation

View original

Last updated 2026-05-12T22:39:24.989501+00:00

VerseIsland· an archipelago of Verse & UEFN knowledge
🗺️ Island atlasLearnGuidesHistoryAbout & PressSources & LicensingPrivacy PolicyTermsStatus

Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

🦜

Scout · your island guide

The Isle of Verse