Persistable Player Data
Persistable Player Data
Verse from sprintermax/UEFNVerseSnippets (VerseLogic/GameFeatures/DataManagement/PersistablePlayerData.verse), by sprintermax, under the MIT license. Pinned at commit 33c167d04. Compile-checked and ready to adapt for UEFN.
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# https://dev.epicgames.com/documentation/en-us/uefn/using-persistable-data-in-verse # https://dev.epicgames.com/documentation/en-us/uefn/persistent-player-statistics-in-unreal-editor-for-fortnite using. /Verse.org/Simulation PersistablePlayerData<public> := module { var PersistablePlayerDataMap<public>:weak_map(player, persistable_player_data) = map{} persistable_player_data<public> := class<final><persistable> { # Versioning PersistentDataVersion<public>:int = -1 # Last Played Version of Persistable Data LastViewedPatchVersion<public>:int = -1 # Last Patch Notes Seen # Global Stats Score<public>:int = 0 # Example } (Player:player).MakePersistableData<public><constructor>(Source:persistable_player_data)<transacts> := persistable_player_data { PersistentDataVersion := Source.PersistentDataVersion LastViewedPatchVersion := Source.LastViewedPatchVersion
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