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Persistable Player Data

Persistable Player Data

Verse from sprintermax/UEFNVerseSnippets (VerseLogic/GameFeatures/DataManagement/PersistablePlayerData.verse), by sprintermax, under the MIT license. Pinned at commit 33c167d04. Compile-checked and ready to adapt for UEFN.

  • # https://dev.epicgames.com/documentation/en-us/uefn/using-persistable-data-in-verse
    # https://dev.epicgames.com/documentation/en-us/uefn/persistent-player-statistics-in-unreal-editor-for-fortnite
    
    using. /Verse.org/Simulation
    
    PersistablePlayerData<public> := module {
    
        var PersistablePlayerDataMap<public>:weak_map(player, persistable_player_data) = map{}
    
        persistable_player_data<public> := class<final><persistable> {
            # Versioning
            PersistentDataVersion<public>:int = -1 # Last Played Version of Persistable Data
            LastViewedPatchVersion<public>:int = -1 # Last Patch Notes Seen
    
            # Global Stats
            Score<public>:int = 0 # Example
        }
    
        (Player:player).MakePersistableData<public><constructor>(Source:persistable_player_data)<transacts> := persistable_player_data {
            PersistentDataVersion := Source.PersistentDataVersion
            LastViewedPatchVersion := Source.LastViewedPatchVersion

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Source

Epic Games documentation

sprintermax

MIT

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