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Cinematics
Welcome to your hub for crafting cinematic moments in UEFN! Whether you're building immersive story beats with sequencer cameras or designing interactive camera controls, this section covers everything from core animation workflows to advanced rigging. Start by exploring animation and cinematics in unreal editor for fortnite to master the fundamentals, then dive into designing with cameras and controls in fortnite creative for practical in-game implementations. If you're ready to push storytelling boundaries, check out our community tutorial on fortnite metahuman from phone mocap to cinematic dialogue in unreal engine 5 to see professional-grade face capture in action.
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283 pages.
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- Phone Mocap To Cinematic Dialogue
- Instigator Only Cinematic Control Device
- Fixing 2D Camera Mode Stuck Issues
- Making Party Minigames With Cameras And Verse
- Memory Sequence Device Setup
- Random Sequence Player
- Winning Cinematic Device
- Designing with Cameras and Controls
- Orbit Camera Device Design Example
- Day Sequence Device in Fortnite Creative
- Using Fixed Angle Camera Devices
- Using Fixed Point Camera Devices
- Orbit Camera Devices
- Drum Sequencer
- Note Sequencer
- Animation and Cinematics in UEFN
- Camera Rig Rails and Rig Crane
- Camera Shake Effects
- Change a Player's Point of View with Cameras
- Cinematic Sequence Samples
- Control Rig
- Day Sequence 1 Island Device
- Day Sequence 2 North Biome
- Day Sequence 3 South Biome
- Creating East and West Biomes
- Using Post-Process Volumes
- Day Sequence Device
- Day Sequence Island Template
- Designing Cameras and Controls
- Teleporting Players After Cutscenes
- First Person Camera Design Examples
- Fixed Angle Camera
- Fixed Point Camera
- Gameplay Camera and Control Devices
- Gameplay Events in Sequencer
- Keyframed Movement Component
- Making a Title Sequence
- Cinematic Composition Techniques
- Cinematic Lighting and Color
- Cinematic Camera Movement and Framing
- Integrating Cinematics Into Gameplay
- Making Cinematics and Cutscenes
- Orbit Camera Device Design Example
- Targeted Camera Gameplay For Party Games
- Sequencer Cannonball And Raft Animations
- Sequencer And Control Rig Guide
- Sequencer Editor Overview
- Walking Dead Universe Camera Setup
- Code The Verse Timing Device
- Customize Splash Screens With HUD
- Design A Custom Title Screen
- Create A Custom Game Menu
- Set Up Devices For Title Sequences
- Configure Side Scroller Cameras
- Using Cinematic Sequence Devices
- Using Day Sequence Devices
- Using First Person Camera Devices
- Using Fixed Angle Camera Devices
- Using Fixed Point Camera Devices
- Using Orbit Camera Devices
- Using Patchwork Drum Sequencer Devices in Fortnite Creative
- Using Patchwork Note Sequencer Devices in Fortnite Creative
- IsSequenceActive Function
- PauseSequence Function
- StartSequence Function
- IsSequenceActive Function
- Pause Vault Sequence
- Start Vault Sequence
- Cinematic Sequence Device
- Get Playback Frame
- Get Playback Time
- Get Play Rate
- Go to End and Stop Sequence
- Go to End and Stop Sequence
- Pause Cinematic Sequence
- Pause Cinematic Sequence
- Play Cinematic Sequence
- Play Sequence Function
- Play Cinematic Sequence In Reverse
- Play Sequence In Reverse
- Set Cinematic Playback Frame
- Set Cinematic Playback Time
- Adjust Cinematic Playback Speed
- Stop Cinematic Sequence
- Stop Sequence Function
- Toggle Cinematic Pause State
- Toggle Pause
- Await Next Keyframe
- Await Next Keyframe Result
- Keyframe Delta
- Gameplay Camera Device
- Add To
- Add To All Agents
- Disable Device
- Enable Device
- Remove From Agent
- Remove From All Agents
- First Person Camera Device
- Gameplay Camera Fixed Angle Device
- Gameplay Camera Fixed Point Device
- Gameplay Camera Orbit Device
- Drum Sequencer Device
- Note Sequencer Device
- Resume Sequence Function
- Animation Sequence Class
- Camera Class Reference
- Keyframed Movement Module
- Cubic Bezier Easing Function
- Evaluate Function
- Ease Cubic Bezier Easing Function
- Ease In Cubic Bezier Easing Function
- Ease In Out Cubic Bezier Easing Function
- Ease Out Cubic Bezier Easing Function
- Easing Function Class
- Easing Function Evaluate Method
- Keyframed Movement Component
- Has Valid Animation
- Is Animation Paused
- Is Animation Playing
- Pause Keyframe Animation
- Play Keyframed Animation Function
- Set Keyframe Animation Path
- Stop Keyframe Animation
- Stop Keyframed Animation Function
- Keyframed Movement Delta
- Keyframed Movement Playback Mode
- Linear Easing Function
- Loop Keyframed Movement Playback Mode
- Oneshot Keyframed Movement Playback Mode
- Pingpong Keyframed Movement Playback Mode
- Cine Camera Actor
- Sequencer Basics
- Create Camera Animation
- Apply Animation to a Character
- Enable Particles
- Animate a Light
- Animation Sequences
- Cinematic Depth of Field
- Animation and Cinematics
- Camera Rig Rails and Rig Crane
- Camera Shake Effect
- Change Player View with Cameras
- Cinematic Sequence Device
- Day Sequence Device
- Day Sequence Island Template Devices
- Day Sequence Template North Biome
- Day Sequence Template South Biome
- Day Sequence Template East and West Biomes
- Post Process Volumes
- Day Sequence Starter Island Template
- Cinematics
- Gameplay Camera and Control Devices
- Gameplay Events in Sequencer
- Making a Title Sequence
- Composition Techniques
- Lighting and Color
- Camera Movement and Framing
- Integrating Cinematics
- Making Cinematics and Cutscenes
- Targeted Camera Gameplay
- Sequencer and Control Rig in UEFN
- Coding the Verse Device
- Customizing Splash Screens
- Designing the Title Screen
- Creating the Game Menu
- Setting Up the Devices
- TMNT Cameras and Controls
- Transitioning Player Point of View with Cameras
- Using Day Sequence Devices
- Cinematic Sequence Device
- Get Playback Frame
- Get Playback Time
- Get Play Rate
- Go To End And Stop
- Go To End And Stop
- Pause Sequence
- Pause Sequence
- Play Sequence
- Play Sequence Function
- PlayReverse Function
- PlayReverse Function
- SetPlaybackFrame Function
- SetPlaybackTime Function
- SetPlayRate Function
- Stop Function
- Stop Function
- TogglePause Function
- TogglePause Function
- AwaitNextKeyframe Function
- AwaitNextKeyframeResult Enumeration
- KeyframeDelta Struct
- Gameplay Camera Fixed Angle Device
- Gameplay Camera Fixed Point Device
- Gameplay Camera Orbit Device
- Keyframed Movement Module
- Is Sequence Active Check
- Pause Vault Sequence
- Start Vault Sequence
- Is Sequence Active Function
- Pause Sequence Function
- Start Sequence Function
- Cinematic Sequence Device
- Get Playback Frame Function
- Get Playback Time Function
- Get Play Rate
- Go To End And Stop
- Go To End And Stop
- Pause
- Pause
- Play
- Play Function
- Play Sequence In Reverse
- Play Sequence In Reverse
- Set Sequence Playback Frame
- Set Sequence Playback Time
- Set Sequence Playback Rate
- Stop Sequence Playback
- Stop Function
- Toggle Pause Function
- TogglePause Function
- Await Next Keyframe Function
- Await Next Keyframe Result Enum
- Keyframe Delta Struct
- Gameplay Camera Device
- Add To Camera Stack
- Add To All Camera Stacks
- Disable Device
- Enable Device
- Remove From Camera Stack
- Remove From All Camera Stacks
- Gameplay Camera First Person Device
- Gameplay Camera Fixed Angle Device
- Gameplay Camera Fixed Point Device
- Gameplay Camera Orbit Device
- Drum Sequencer Device
- Note Sequencer Device
- ResumeSequence Function
- AnimationSequence Class
- CameraBody Class
- CameraComponent Class
- CameraDirectorComponent Class
- CameraLens Class
- Camera Mode Blend
- Linear Camera Mode Blend
- Orbit Camera Mode Blend
- Pop Camera Mode Blend
- Smootherstep Camera Mode Blend
- Smoothstep Camera Mode Blend
- Camera Modifier
- Camera Modifier Stack
- Camera Projection Mode
- Camera State
- Camera Transition
- Camera Transition Initial Orientation
- Camera Class Reference
- HasCameraModifier Interface Reference
- KeyframedMovement Module Reference
- CubicBezierEasingFunction Class Reference
- Evaluate Function Reference
- EaseCubicBezierEasingFunction Class Reference
- Ease In Cubic Bezier Easing Function
- Ease In Out Cubic Bezier Easing Function
- Ease Out Cubic Bezier Easing Function
- Easing Function
- Evaluate
- Keyframed Movement Component
- Has Valid Animation
- Is Animation Paused
- Is Animation Playing
- Pause Animation
- Play Function
- Set Keyframes
- Stop Animation
- Stop Function
- Keyframed Movement Delta
- Keyframed Movement Playback Mode
- Linear Easing Function
- Loop Keyframe Playback Mode
- Oneshot Keyframe Playback Mode
- Pingpong Keyframe Playback Mode
- Orthographic Camera Component
- Perspective Camera Component
- Physical Camera Component
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