Creating East and West Biomes
East - Desert
So far, you’ve learned how to create three unique environments: Neutral (center island), Winter, and Jungle. At this point in the template, you should recognize that each biome uses the same options to design the environments: Time of Day, Fog, Sky, and Clouds.
Trigger Volume Area transition point
The goal in creating the Desert biome is to make it appear hot. To achieve the desired look, the sun’s intensity is increased, the sky is clear, and an intense lens flare with chromatic aberration is added to the scene. Press the 3 key to go to the East quadrant.
Desert Secondary Day Sequence Device
Select the Day Sequence Device_East asset from the East folder in the Outliner and toggle on Show Only Modified Properties in the Details panel. Below is a list of options and settings used to achieve the desert aesthetic.

- Time of Day: The time was set to 5am.
- Sun Light: The following settings were adjusted to create a full-sun effect to the environment lighting.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.