Cinematics

Welcome to your hub for crafting cinematic moments in UEFN! Whether you're building immersive story beats with sequencer cameras or designing interactive camera controls, this section covers everything from core animation workflows to advanced rigging. Start by exploring animation and cinematics in unreal editor for fortnite to master the fundamentals, then dive into designing with cameras and controls in fortnite creative for practical in-game implementations. If you're ready to push storytelling boundaries, check out our community tutorial on fortnite metahuman from phone mocap to cinematic dialogue in unreal engine 5 to see professional-grade face capture in action.

283 pages 16 subcategories

Pick a subcategory in Cinematics, or browse all 283 pages.

Cinematics

74
  • From Phone Mocap To Cinematic Dialogue
  • Random Sequence Player
  • Animation and Cinematics in Unreal Editor for Fortnite
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Cameras

54
  • Resolving Stuck 2D Camera Mode
  • Designing with Cameras and Controls
  • Orbit Camera Device Design Example
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Animation

40
  • Control Rig
  • Keyframed Movement Component
  • Sequencer Cannonball And Raft Animations
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Devices

37
  • Instigator Only Cinematic Control Device
  • Memory Sequence Device
  • Winning Cinematic Device
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Scene Graph

21
  • Keyframed Movement Module
  • Keyframed Movement Delta
  • Keyframed Movement Playback Mode
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Functions

13
  • Toggle Pause
  • Await Next Keyframe
  • Add To
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Reference

10
  • IsSequenceActive Function
  • PauseSequence Function
  • StartSequence Function
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Audio

8
  • Drum Sequencer
  • Note Sequencer
  • Using Patchwork Drum Sequencer Devices in Fortnite Creative
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Structs & Enums

6
  • Await Next Keyframe Result
  • Keyframe Delta
  • AwaitNextKeyframeResult Enumeration
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Templates

6
  • Day Sequence Island Template
  • Day Sequence Island Template Devices
  • Day Sequence Template North Biome
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UI & HUD

6
  • Customize Splash Screens With HUD
  • Design A Custom Title Screen
  • Create A Custom Game Menu
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Tutorials

3
  • Creating East and West Biomes
  • Using Post-Process Volumes
  • Teleporting Players After Cutscenes
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Events

2
  • Gameplay Events in Sequencer
  • Gameplay Events in Sequencer
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Best Practices

1
  • Designing Cameras and Controls
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Game Modes

1
  • Creating Party Minigames With Cameras And Verse
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VFX & Particles

1
  • Post Process Volumes
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