Cinematics
Welcome to your hub for crafting cinematic moments in UEFN! Whether you're building immersive story beats with sequencer cameras or designing interactive camera controls, this section covers everything from core animation workflows to advanced rigging. Start by exploring animation and cinematics in unreal editor for fortnite to master the fundamentals, then dive into designing with cameras and controls in fortnite creative for practical in-game implementations. If you're ready to push storytelling boundaries, check out our community tutorial on fortnite metahuman from phone mocap to cinematic dialogue in unreal engine 5 to see professional-grade face capture in action.
Pick a subcategory in Cinematics, or browse all 283 pages.
Cinematics
74- Phone Mocap To Cinematic Dialogue
- Random Sequence Player
- Animation and Cinematics in UEFN
Cameras
55- Fixing 2D Camera Mode Stuck Issues
- Making Party Minigames With Cameras And Verse
- Designing with Cameras and Controls
Animation
40- Control Rig
- Keyframed Movement Component
- Sequencer Cannonball And Raft Animations
Devices
37- Instigator Only Cinematic Control Device
- Memory Sequence Device Setup
- Winning Cinematic Device
Scene Graph
21- Keyframed Movement Module
- Keyframed Movement Delta
- Keyframed Movement Playback Mode
Functions
13- Toggle Pause
- Await Next Keyframe
- Add To
Reference
10- IsSequenceActive Function
- PauseSequence Function
- StartSequence Function
Audio
8- Drum Sequencer
- Note Sequencer
- Using Patchwork Drum Sequencer Devices in Fortnite Creative
Structs & Enums
6- Await Next Keyframe Result
- Keyframe Delta
- AwaitNextKeyframeResult Enumeration
Templates
6- Day Sequence Island Template
- Day Sequence Island Template Devices
- Day Sequence Template North Biome
UI & HUD
6- Customize Splash Screens With HUD
- Design A Custom Title Screen
- Create A Custom Game Menu
Tutorials
3- Creating East and West Biomes
- Using Post-Process Volumes
- Teleporting Players After Cutscenes
Events
2- Gameplay Events in Sequencer
- Gameplay Events in Sequencer
Best Practices
1- Designing Cameras and Controls
VFX & Particles
1- Post Process Volumes