📘
Verse Language
Welcome to Verse, where your Fortnite ideas finally get the power to run! 🎮 We’ve stripped away the guesswork with a clear path through Verse syntax and fundamentals, so you can jump straight into writing clean, efficient code. Whether you’re wrestling with float to int casts and operators or mapping out your first interactive graph, we’ve got the concrete examples you need to level up your creation. Let’s build something legendary together!
1,368 pages
1,368 pages.
1368 shown
- Verse Code Snippet Repository
- Format Float To String
- Spawn And Move Creative Prop
- Fortnite Code Snippet Repository
- Fortnite Code Snippet Repository
- Code Snippet Repository - Fortnite
- Code Snippet Repository - Fortnite
- Code Snippet Repository - Fortnite
- Code Snippet Repository - Fortnite
- Fortnite Code Snippet Repository
- Fortnite Code Snippet Repository
- Fortnite Code Snippet Repository
- Fortnite Code Snippet Repository
- Code Snippet Repository Page Six
- Code Snippet Repository Page Seven
- Code Snippet Repository Page Eight
- Code Snippet Repository Page Nine
- Float to Int Cast and Operators
- Graph Data Structures
- Shuffle an Array
- Grant EXP for Tagged Collectibles
- Implement a Voting System
- Simple Instant Reload Mechanic
- Live Event Scheduler
- Helper Parametric Functions for Generator Type
- Beat Rail Synchronization
- Date and Time Helper
- Get Random Vector3
- UV Tiling Named Reroute Node
- HDRI Lighting by Position
- Custom Game Loop
- Fornitr Project Snippet
- Sort Map By Key And Value
- Basics Of Writing Verse Code
- TNT Tag Gamemode Script
- Convert Float To String With Decimals
- Quicksort Algorithm Implementation
- Managing OnBegin Execution Order
- Verse String Split Function
- UEFN Release Notes Digest
- Convert Unix Timestamp to Date
- Creating a Flashback Ability
- Map Editable
- SpongeBob Roguelike Snippets
- Reverse Array
- Automatic Sliding Door
- Slerp for Vector3
- Awaiting Custom Event
- Number Guesser Game
- Unique Random Number Generation
- Customizable Height and Distance Tracker
- Subscribable Event
- Wanted Level Script
- Rotate Objects About Axis
- Heaps and Heapsort Algorithms
- Awaitable Utilities
- Event Listening Utilities
- Generic Events
- Seedable Random Number Generator
- Remove Key From Map
- Merge Sort Algorithm
- Get DeltaTime
- Zero Delay Aim Training
- Mission Impossible Game Update
- Logic ToString Extension
- Keyword Replacement
- Subtyping Covariance And Contravariance
- Automatic Proximity Door
- Timed Elimination Game
- Killstreaks
- Simple Time Converters
- Generic Shared Waiter For Multiple Events
- Linear Float Curve
- Subscribable Utilities
- Matrix Math Utilities
- Array Utilities
- Daily Reward Roller
- Event & Task Utilities
- Math Utilities
- String Utilities
- Tag Utilities
- Passing Additional Data to Event Listeners
- Map Range Clamped and Unclamped
- Organizing Code Into Modules
- Bring Back Spectators Script
- Rounding Float Decimal Places
- Throwing Errors In Verse
- Santa's Toy Factory Order Generation
- Santa's Toy Factory Upgrade Tables
- Santa's Toy Factory Utility Module
- Spinning Wheel Verse Device
- Cancelable Task Verse Snippet
- VerseMaxxing Utility Functions
- Verse Module Configuration
- Verse Snippets Module
- Adding Verse To Creative Toolbelt
- In-Game Clock Display
- Mini Golf Verse Code
- Array Sort Function
- Grid Math
- Generic List
- Real-Time API Beta
- Number Multiplier to Percent Method
- Fixed Size Generic Queue Implementation
- Generic Sync and Race Across Array Elements
- Check If Map Value Exists
- Implementing Singletons in Verse
- Rounding Numbers in Verse
- Project-Wide Logger
- Killing Spree Script
- Verse Helper Reference
- Relic Royale Island Template
- Debug Log Window
- OnlyUp Style Height Meter
- Generic Queue Implementation
- Game Prototype Spreadsheet
- Simple Crafting System
- Large Number Math Functions
- Debt Balance Reducer
- Subtitle System
- Verse Utilities
- Selective Scoring System
- Bubble Sort Algorithm
- Fortnite Creative Glossary
- Device Functions
- Constructing The Game
- The Any Type In Verse
- Arrays In Verse
- Basic Programming Terms in Verse
- Practice Time: Catching a Mouse in Verse
- Basic Programming Concepts in Verse
- Practice Time: Building Your First Verse Device
- Practice Time: Declaring Variables and Constants
- Storing and Using Information in Verse
- Basics of Writing Code 4 Practice Time in Verse
- Basics of Writing Code 4 Writing Simple Code in Verse
- Basics of Writing Code 5 Calling Functions in Verse
- Basics of Writing Code 5 Practice Time in Verse
- Basics of Writing Code 6 Defining a Function in Verse
- Basics of Writing Code 6 Practice Time in Verse
- Basics of Writing Code 7 Practice Time in Verse
- Specifying Function Results in Verse
- Basics of Writing Code 8 Practice Time in Verse
- Basics of Writing Code 9 Practice Time in Verse
- Block in Verse
- Branch in Verse
- Case In Verse
- Code Blocks In Verse
- Comments In Verse
- Common Types In Verse
- Comparable Type In Verse
- Composite Types In Verse
- Concurrency In Verse
- Concurrency Overview In Verse
- Constants And Variables In Verse
- Constructor In Verse
- Container Types In Verse
- Conversion Functions To Text
- Debug Your Game with Debug Draw in Verse
- Debugging and Troubleshooting in Verse
- Defer in Verse
- Enum in Verse
- Expressions in Verse
- Failure in Verse
- Float in Verse
- For Expression
- For in Verse
- Fortnite Creative Glossary
- Fortnite Glossary
- Function
- Functions In Fortnite Creative
- Functions In Verse
- Verse Tags In Fortnite
- Grouping In Verse
- If In Verse
- Int In Verse
- Programming With Verse in Unreal Editor for Fortnite
- Basics of Writing Code in Verse
- Using Linked Lists in Verse
- Working With Logic Types in Verse
- Using Loops and Break Statements
- Creating Custom Minimap Displays
- Map Data Structure Guide
- Map Indicator
- Running Your First Verse Program
- Verse Modules and Paths
- Onboarding Guide for Verse Programming
- Verse Operators Reference
- Option in Verse
- Parametric Types in Verse
- Pizza Pursuit: Time Trial Level Setup
- Pizza Pursuit: Creating the Game Loop
- Pizza Pursuit: Final Time Trial Result
- Profile Expression in Verse
- Verse Programming in Unreal Editor
- Race Expression
- Range Type
- Rational Type
- Rush Expression
- Sorting Algorithms
- Specifiers and Attributes in Verse
- Stacks and Queues in Verse
- String in Verse
- Struct in Verse
- Sync in Verse
- Task in Verse
- Time Flow and Concurrency in Verse
- Time Trial Pizza Pursuit in Verse
- Triad Infiltration Part One: Level Setup
- Triad Infiltration Part Ten: Final Code
- Triad Infiltration Part Nine: Visual Aids
- Triad Infiltration Game Overview in Verse
- Creating Visual Aids in Verse
- Tuples in Verse
- Type Aliasing in Verse
- Type Casting and Conversion
- Data Types in Verse
- Types in Verse
- Unreal Editor for Fortnite Glossary
- Constants and Variables in Verse
- Verse API Reference
- Fortnite.com Verse Module
- Fort Leashable Interface
- ClearLeash Function
- Set Leash Position
- Get Fort Leashable Interface
- Get Navigatable Interface
- Movement Type Enumeration
- Movement Types Module
- Navigatable Interface
- Get Current Destination
- Navigate To Target
- Set Movement Speed Multiplier
- Wait Function
- Game Module
- Damage Arguments Struct
- Damage Result Struct
- Damageable Interface
- Damage Function
- Anonymous Damage Function
- Damaged Event
- Elimination Result Struct
- Fort Round Manager Interface
- Subscribe Round Ended Function
- SubscribeRoundStarted Function
- GameActionCauser Interface
- GameActionInstigator Interface
- GetFortRoundManager Function
- Healable Interface
- Heal Function
- Heal Function
- Healed Event Function
- Healing Args Struct
- Healing Result Struct
- Positional Interface
- Marketplace Module
- Bundle Offer Class
- Buy Offer Function
- Consume Entitlement Function
- Entitlement Class
- Entitlement Change Function
- Entitlement Change Function
- Entitlement Change Function
- Entitlement Offer Class
- Get Entitlements Changed Event
- Get Price V-Bucks
- Get Purchased Entitlements
- Grant Entitlement
- Make Price V-Bucks
- Offer Class
- GetMinPurchaseAge Function
- Price Dimension Class
- Price V-Bucks Class
- Restrict Direct Prompts Function
- Show Offers Dialog Function
- Playspaces Module Reference
- Fort Playspace Interface
- Get Participants Function
- Participant Added Event
- Participant Removed Event
- UI Module
- UnrealEngine.com Module
- BasicShapes Module
- Cone Class
- Cube Class
- Cylinder Class
- Sphere Class
- JSON Module
- Parse Function
- JSON Value Class
- AsArray Function
- AsFloat Function
- AsInt Function
- AsNull Function
- AsObject Function
- AsString Function
- Temporary Module
- Curves Module
- Editable Curve Class
- Evaluate Function
- Diagnostics Module
- Debug Draw Class
- Clear Function
- ClearChannel Function
- DrawArrow Function
- DrawArrow Function
- DrawBox Function
- DrawBox Function
- DrawCapsule Function
- Draw Capsule Function
- Draw Cone Function
- Draw Cone Function
- Draw Cylinder Function
- Draw Cylinder Function
- Draw Line Function
- DrawLine Function
- DrawPoint Function
- DrawPoint Function
- DrawSphere Function
- DrawSphere Function
- DrawText Function
- Draw Text Function
- Hide Channel Function
- Show Channel Function
- Debug Draw Channel Class
- Debug Draw Duration Policy
- Log Class
- Print Function
- Print Function
- Print Call Stack Function
- Log Channel Class
- Log Level Enum
- Sort By Function
- Spatial Math Module
- Angular Distance Function
- Apply Local Rotation Y
- Apply Local Rotation Z
- Apply Pitch Extension
- Apply Roll Extension
- Apply World Rotation X
- Apply World Rotation Y
- Apply World Rotation Z
- Apply Yaw
- Cross Product
- Degrees to Radians
- Distance
- Distance Function
- Rotation Distance
- Distance Squared Function
- Distance Squared Function
- Distance Squared XY Function
- Distance XY Function
- DotProduct Function
- DotProduct Function
- DotProduct Function
- Equals Function
- FromRotation Function
- FromRotation Function
- From Scalar Vector3 Function
- From Scalar Vector3 Function
- From Vector3 Function
- From Vector3 Function
- Get Angle Function
- Get Axis Function
- Rotation Get Local Forward
- Rotation Get Local Up
- Rotation Get Yaw Pitch Roll Degrees
- Rotation Invert
- Is Almost Equal
- IsAlmostEqual Function
- Vector3 Is Almost Zero
- Vector2 Is Almost Zero
- Vector2 Is Finite
- Vector3 Is Finite
- Rotation Is Finite
- Vector3 Length
- Vector2 Length Extension
- Vector3 Length Squared Extension
- Vector2 Length Squared Extension
- Vector3 XY Length Squared Extension
- Vector3 XY Length Extension
- Linear Interpolation Function
- Lerp Function
- MakeRotation Function
- MakeRotationFromYawPitchRollDegrees Function
- MakeShortestRotationBetween Function
- MakeShortestRotationBetween Function
- MakeUnitVector Extension
- MakeUnitVector Extension
- Vector2i Subtraction Operator
- Vector3 Subtraction Operator
- Vector2 Subtraction Operator
- Vector2i Addition Operator
- Vector3 Addition Operator
- Vector2 Addition Operator
- Vector2 Division Operator
- Vector3 Division Operator
- Vector3 Division Operator
- Vector2 Division Operator
- Vector2 Multiplication Operator
- Vector2i Multiplication Operator
- Vector2i Component Multiplication
- Vector3 Component Multiplication
- Vector3 Component Multiplication
- Vector3 Component Multiplication
- Vector2 Component Multiplication
- Vector2i Sign Inversion
- Vector3 Negation
- Vector2 Negation
- Radians To Degrees
- Vector3 Reflection
- Vector2 Reflection
- Rotation Composition
- Rotate Vector Extension
- Rotation Struct
- Slerp Function
- ToString Function
- ToString Function
- ToString Function
- ToString Function
- ToVector2 Function
- ToVector2i Function
- UnrotateBy Extension
- UnrotateVector Extension
- Vector2 Struct
- Vector2i Struct
- Vector3 Struct
- UI Module
- WebAPI Module
- Body Response Class
- GetBody Function
- Client Class
- Get Function
- Client ID Class
- MakeClient Function
- Response Class
- Verse.org Module
- Colors Module
- Color Struct
- Color Alpha Struct
- Make Color Alpha
- Make Color From Hex
- Make Color From Hsv
- Make Color From Srgb
- Make Color From Srgb Values
- Make Color From Temperature
- Make HSV From Color
- Make SRGB From Color
- Named Colors Module
- Color Subtraction Operator
- Color Addition Operator
- Color Division Operator
- Color Division Operator
- Color Multiplication Operator
- Color Multiplication Operator
- Color Multiplication Operator
- Color Multiplication Operator
- Color Component Multiplication Operator
- Over Color Blending Function
- Concurrency Module Reference
- Awaitable Function Reference
- Awaitable Interface Reference
- Awaitable Payload Page Not Found
- Awaitable Payload Page Not Found
- Task Concurrency Function
- Task Concurrency Type
- Task Concurrency Type
- Native Verse Module
- Predicts Verse Module
- Presentation Verse Module
- HasDescription Interface
- Random Module
- GetRandomFloat Function
- GetRandomInt Function
- Shuffle Function
- SpatialMath Module
- AngularDistanceDegrees Function
- Angular Distance Radians
- Cross Product Function
- Left-Handed Cross Product Function
- Degrees To Radians Conversion
- Vector Distance Function
- Rotation Distance Function
- Distance Forward Left Function
- Distance Squared Function
- Distance Squared Forward Left Function
- Dot Product Function
- Get Angle Degrees Function
- Get Angle Radians Function
- Get Axis Extension
- Get Euler Degrees Extension
- Get Euler Radians Extension
- Get Forward Axis Extension
- Get Left Axis Extension
- Get Up Axis Extension
- Get Yaw Pitch Roll Degrees
- Get Yaw Pitch Roll Radians
- Invert Rotation
- Is Almost Equal
- Vector3 Is Finite
- Vector3 IsFinite API Reference
- Rotation IsFinite Check
- Vector3 Length Property
- Vector3 Forward Left Length
- Vector3 Length Squared
- Vector3 Squared Forward Left Length
- Linear Interpolation Function
- Make Rotation Degrees Function
- Make Rotation From Euler Degrees
- Make Rotation From Euler Radians
- Make Rotation From Yaw Pitch Roll Degrees
- Make Rotation From Yaw Pitch Roll Radians
- Make Rotation Radians
- Make Shortest Rotation Between
- Vector3 Make Unit Vector
- Vector3 Subtraction Operator
- Vector3 Addition Operator
- Vector3 Division Operator
- Vector3 Division Operator
- Vector3 Rotation Operator
- Vector Transform Application
- Component Vector Multiplication
- Left Component Vector Scaling
- Right Component Vector Scaling
- Vector Rotation Application
- Vector Negation Operator
- Radians To Degrees Function
- Reflect Vector Function
- Rotation Struct Reference
- Spherical Linear Interpolation
- Transform To String Function
- Vector To String Function
- ToString Function
- Vector3 Struct
- Verse Module
- Abs Function
- Absolute Value Function
- ArcCos Function
- ArCosh Function
- ArcSin Function
- ArcTan Two-Argument Function
- ArcTan Function
- Array Length Property
- ArSinh Function
- ArTanh Function
- Cancelable Trait
- Ceil Function
- Ceiling Rounding Function
- Clamp Function
- Clamp Function
- Concatenate Function
- Concatenate Maps Function
- InSet Contains Method
- InSet ContainsAll Method
- InSet ContainsAny Method
- Cosine Trigonometric Function
- Cosh Function
- Diagnostic Class Reference
- Disposable Interface Reference
- Dispose Function Reference
- Enableable Interface
- Disable Function
- Enable Function
- Is Enabled Function
- Err Function
- Event Function
- Parametric Event Function
- Event Type Reference
- Event Type Reference
- Exp Function
- FilterByType Method
- Find Array Index
- Floor Function
- Floor Function
- GetSecondsSinceEpoch Function
- Array Insert Extension
- Int Function
- Invalidatable Interface
- IsValid Function
- IsAlmostEqual Function
- IsAlmostZero Function
- IsFinite Function
- Join Function
- Lerp Function
- Listenable Interface
- Listenable Interface
- Listenable Payload Interface
- Listenable Payload Interface
- Ln Function
- Locale Struct
- Localize Function
- Log Function
- MakeError Function
- MakeSuccess Function
- Map Length Extension
- Max Function
- Max Function
- Message Class
- Min Function
- Min Function
- Mod Function
- Operator Method Reference
- Operator Method Reference
- Operator Method Reference
- Operator Method Reference
- Operator Method Reference
- Operator Method Reference
- Operator Reference
- Operator Reference
- Operator Reference
- Operator Reference
- Equals Operator Reference
- Greater Than Operator Reference
- Greater Than Operator
- Greater Than or Equal Operator
- Greater Than or Equal Operator
- Less Than Operator
- Less Than Operator
- Less Than or Equal Operator
- Less Than Or Equal To Operator
- Not Equal To Operator
- Float Subtraction Operator
- Integer Subtraction Operator
- Float Subtract Equal Operator
- Integer Subtract Equal Operator
- Float Addition Operator
- Array Concatenation Operator
- Set Union Operator
- Diagnostic Message Concatenation
- Diagnostic String Concatenation
- String Diagnostic Concatenation
- Addition Operator
- Plus Equals Operator
- Array Plus Equals Operator
- Integer Plus Equals Operator
- Float Division Operator
- Integer Division Operator
- Float Multiplication Operator
- Integer And Float Multiplication
- Float And Integer Multiplication
- Integer Multiplication Operator
- Float Multiplication Assignment
- Integer Multiplication Assignment
- Pow Function Reference
- Prefix Minus Float
- Prefix Minus Integer
- Print Function
- Print Function
- Print Function
- Quotient Function
- Array Remove
- Array Remove All Elements
- Array Remove Element
- Array Remove First Element
- Array Replace All
- Array Replace All Elements
- Replace Element
- Replace First Element
- Result Type
- Result Type Initialization
- Result Type Initialization
- Round Function
- Sgn Function
- Sgn Function Reference
- Showable Interface
- Signalable Interface
- Signalable Payload Interface
- Signalable Payload Interface
- Sin Function Reference
- Sinh Function Reference
- Slice Extension
- Input Slice Extension
- Sqrt Function Reference
- Subscribable Interface
- Subscribable Payload Interface
- Verse API Page Not Found
- Verse API Page Not Found
- Tan Function Reference
- Tanh Function
- To Diagnostic Function
- ToString Integer Overload
- ToString String Overload
- ToString Character Overload
- ToString Float Overload
- Weak Map Function Reference
- Verse Fields Examples In Fortnite
- Verse Glossary
- Verse Language Reference
- Verse Language Quick Reference
- Verse Language Reference
- Verse Version Updates and Deprecations
- Verse Tags in Fortnite
- Verse Tags in Fortnite
- Void in Verse
- Working with Types in Verse
- Creating Custom Modules
- Any Type in Verse
- Array in Verse
- Basics of Writing Code Practice In Verse
- Basics of Writing Simple Code In Verse
- Basics of Writing Code Function Exercise
- Block Expressions In Verse
- Branch Expressions In Verse
- Case Expressions In Verse
- Code Blocks In Verse
- Comments In Verse
- Common Types In Verse
- Comparable Types In Verse
- Composite Types In Verse
- Time Flow And Concurrency
- Concurrency Overview In Verse
- Constants And Variables In Verse
- Constructor In Verse
- Container Types In Verse
- To Text Conversion Functions
- Int And Double To Text Functions
- Custom Round Logic
- Debug Draw in Verse
- Defer in Verse
- Enum in Verse
- Expressions in Verse
- Failure in Verse
- Float
- For Loops
- Functions
- Verse Tags in Fortnite
- Grouping Expressions
- If Expression
- Int Data Type
- Basic Programming Terms
- Verse Logic Practice
- First Verse Script Practice
- Variable Initialization Practice
- Storing And Using Information
- Lesson 4: Practice Time!
- Lesson 4: Writing Simple Code
- Lesson 5: Practice Time!
- Lesson 5: Calling Functions
- Lesson 6: Defining a Function
- Lesson 6: Practice Time!
- Lesson 7: Practice Time!
- Lesson 7: Specifying the Result of a Function
- Lesson 8: Practice Time!
- Lesson 9: Failure and Control Flow
- Lesson 9: Practice Time!
- Programming with Verse in Unreal Editor for Fortnite
- Learn the Basics of Writing Code in Verse
- Linked Lists in Verse
- Logic in Verse
- Loop and Break in Verse
- Map in Verse
- Modify and Run Your First Verse Program
- Modules And Paths In Verse
- Verse Programming Onboarding Guide
- Operators In Verse
- The Option Type In Verse
- Parametric Types In Verse
- Pizza Pursuit Level Setup
- Creating the Game Loop
- Pizza Pursuit Final Result
- Profile Expression
- Race Expression
- Range Type
- Rational Type
- Run Your First Verse Program
- The Rush Expression
- Sorting Algorithms in Verse
- Specifiers and Attributes
- Stacks and Queues
- The String Type
- String Type In Verse
- Struct Data Type In Verse
- Sync Expression In Verse
- Task Objects In Verse
- Time Flow And Concurrency In Verse
- Time Trial Pizza Pursuit
- Setting Up The Level
- Final Result
- Creating Visual Aids
- Triad Infiltration
- Tuple
- Type Aliasing
- Type Casting and Conversion
- Type Macro
- Unreal Editor for Fortnite Glossary
- Constants and Variables
- Verse API Reference
- Fortnite.com Module
- Fort Leashable Interface
- Clear Leash Function
- Set Leash Position Function
- Fort Target Info Class
- Get Fort Leashable Extension
- Get Fort NPC Actions Extension
- Get Navigatable Interface
- Movement Type Class
- Movement Types Module
- Navigatable Interface
- Navigate To Function
- Navigate To Function
- Set Movement Speed Multiplier
- Wait Function
- Fortnite Documentation
- Vector2 Struct
- Vector2i Struct
- Vector3 Struct
- Color Struct
- Named Colors Module
- GetRandomFloat Function
- Ceil Function
- Ceil Function
- Floor Function
- Verse Glossary
- Verse Language Quick Reference
- Verse Language Reference
- Verse Language Version Updates and Deprecations
- Verse Void Type Overview
- Working with Verse Types
- Verse API Reference
- Fortnite.com Module API Reference
- Fort Leashable Interface Reference
- Clear Leash Function
- Set Leash Position Function
- Get Fort Leashable Extension
- Get Navigatable Extension
- Movement Type Enumeration
- Movement Types Module
- Navigatable Interface
- GetCurrentDestination Function
- NavigateTo Function
- SetMovementSpeedMultiplier Function
- Wait Function
- Armory Module
- Fort Range Damage Multiplier Struct
- Game Module
- Damage Args Struct
- Damage Result Struct
- Damageable Interface
- Damage Function
- Damage Function
- Damaged Event Function
- Elimination Result Struct
- Fort Round Manager Interface
- Subscribe Round Ended Function
- Subscribe Round Started Function
- Game Action Causer Interface
- Game Action Instigator Interface
- Get Fort Round Manager
- Healable Interface
- Heal Function
- Heal Function
- Healed Event
- Healing Args Struct
- Healing Result Struct
- Positional Interface Reference
- Marketplace Module Reference
- Bundle Offer Class Reference
- Buy Offer Function Reference
- Consume Entitlement Function Reference
- Entitlement Class Reference
- Entitlement Change Function
- Entitlement Change Type
- Entitlement Offer Class
- Get Entitlements Changed Event
- Get Price VBucks
- Get Purchased Entitlements
- Grant Entitlement Function
- Make Price VBucks Function
- Offer Class
- Price Dimension Class
- Price VBucks Class
- Restrict Direct Prompts To Purchase Function
- Show Offers Dialog
- Playspaces Module
- Fort Playspace Interface
- Get Participants
- Participant Added Event
- Participant Removed Event
- UI Module Reference
- UnrealEngine.com Module Reference
- BasicShapes Module Reference
- Cone Class Reference
- Cube Class Reference
- Cylinder Class Documentation
- Sphere Class Documentation
- Conversations Module Reference
- Aggregate Prompt Slot Class
- Get Slot Contents Function
- Alaina Voice Class
- Aria Voice Class
- Arthur Voice Class
- Basic Prompt Slot Class
- Get Slot Contents Function
- Brenna Voice Class
- Caleb Voice Class
- Chloe Voice Class
- Clara Voice Class
- Clear Conversation Target Function
- Dante Voice API Reference
- Ethan Voice API Reference
- Felix Voice API Reference
- Get Conversation Target Method
- Graham Voice API Reference
- Grant Voice API Reference
- Helen Voice Class
- Julienne Voice Class
- Lily Voice Class
- LLM Prompt Error Class
- LLM Prompt Moderated Error Class
- LLM Prompt Throttled Error
- LLM Prompt Timeout Error
- LLM Session
- Clear History
- Prompt
- Luna Voice
- Maisie Voice Class
- Marcus Voice Class
- Marina Voice Class
- Message Prompt Slot Class
- Get Slot Contents Function
- Milo Voice Class
- Persona Definition
- Persona Interruption Rule
- Prompt Slot Provider
- Get Slot Contents
- Rex Voice Class
- Roxy Voice Class
- Set Conversation Target
- Simon Voice Class
- Troy Voice Class
- Vera Voice Class
- Victor Voice Class
- Victoria Voice Class
- Vivienne Voice Class
- Voice Model Class
- Walter Voice Class
- Wyatt Voice Class
- JSON Module Reference
- Parse Function
- JSON Value Class
- AsArray Function
- AsFloat Function
- AsInt Function
- AsNull Function
- AsObject Function
- AsString Function
- Temporary Module
- Curves Module
- EditableCurve Class
- Evaluate Function
- Diagnostics Module Reference
- Debug Draw Class Reference
- Clear Debug Draw Function
- Clear Channel Debug Function
- Draw Arrow Function
- Draw Arrow Function
- Draw Box Debug Function
- Draw Box Function
- Draw Capsule Debug Function
- Draw Capsule Function
- Draw Cone Debug Function
- Draw Cone Function
- DrawCylinder Function
- DrawCylinder Function
- DrawLine Function
- DrawLine Function
- DrawPoint Function
- DrawPoint Function
- Draw Sphere Function Reference
- Draw Sphere Function Reference
- Draw Text Function Reference
- Draw Text Function Reference
- Hide Debug Channel Reference
- Show Debug Channel Reference
- Debug Draw Channel
- Debug Draw Duration Policy
- Log Class Reference
- Print Diagnostic Message
- Print Diagnostic Message
- Print Call Stack
- Log Channel
- Log Level Enumeration
- SortBy Function
- SpatialMath Module
- AngularDistance Function
- ApplyLocalRotationY Extension
- ApplyLocalRotationZ Extension
- Apply Pitch To Rotation
- Apply Roll To Rotation
- Apply World X Rotation
- Apply World Y Rotation
- Apply World Z Rotation
- Apply Yaw To Rotation
- CrossProduct Function
- DegreesToRadians Function
- Distance Function For Vectors
- Distance Function For Vectors
- Rotation Distance Function
- DistanceSquared Function
- DistanceSquared Function
- DistanceSquaredXY Function
- DistanceXY Function
- DotProduct Function
- DotProduct Function
- DotProduct Function
- Vector Component Equality Check
- Convert Rotation To Unreal Math
- Convert Rotation To Verse Math
- Convert Scalar Vector To Unreal
- Convert Scalar Vector To Verse
- Convert Position Vector To Unreal
- FromVector3 Function
- Rotation GetAngle Function
- Rotation GetAxis Function
- Rotation GetLocalForward Function
- Rotation GetLocalUp Function
- Rotation GetYawPitchRollDegrees Function
- Invert Rotation Function
- IsAlmostEqual Function
- IsAlmostEqual Function
- IsAlmostZero Function
- IsAlmostZero Function
- IsFinite Function
- Vector3 IsFinite Extension
- Rotation IsFinite Extension
- Vector3 Length Extension
- Vector2 Length Extension
- Vector3 LengthSquared Extension
- Vector2 LengthSquared Extension
- Vector3 Length Squared Xy
- Vector3 Length Xy
- Lerp Linear Interpolation
- Lerp Function
- Make Rotation From Axis
- Make Rotation From Yaw Pitch Roll
- Make Shortest Rotation Between Vectors
- Make Shortest Rotation Between
- Vector Three Make Unit Vector
- Vector Two Make Unit Vector
- Vector Two Integer Subtraction Operator
- Vector Three Subtraction Operator
- Vector Two Subtraction Operator
- Vector2i Addition Operator
- Vector3 Addition Operator
- Vector2 Addition Operator
- Vector2 Division Operator
- Vector3 Division Operator
- Vector3 Division Operator
- Vector Two Division Operator
- Vector Two Multiplication Operator
- Integer Vector Two Multiplication
- Integer Vector Two Right Multiplication
- Vector Three Component Multiplication
- Vector Three Left Multiplication
- Vector3 Component-Wise Multiplication
- Vector2 Component-Wise Multiplication
- Vector2i Sign Inversion
- Vector3 Sign Inversion
- Vector2 Sign Inversion
- Radians To Degrees Conversion
- Reflect Vector
- Reflect Vector
- Rotate By
- Rotate Vector
- Rotation Struct
- Spherical Linear Interpolation
- Vector To String Function
- 2D Vector To String Function
- 3D Vector To String Function
- Rotation To String Function
- Vector2 Component Conversion
- Vector2i Component Conversion
- Unrotate By Rotation Extension
- Unrotate Vector Extension
- Vector Two Struct
- Vector Two Integer Struct
- Vector Three Struct
- UI Module
- WebAPI Module Reference
- Body Response Class
- Get Body Function
- Client Class
- Get Function
- Client ID Class
- Make Client Function
- Response Class
- Verse Org Module Reference
- Chat Module
- Add Channel Error Class
- Chat Channel Function
- Chat Channel Member Info
- Has Voice Member Info Interface
- Voice Channel
- Voice Channel Member Info
- Colors Module
- Color Struct
- Color Alpha Struct
- Make Color Alpha Function
- Convert Hex String To Color
- Convert HSV Values To Color
- Convert SRGB Components To Color
- Convert SRGB Integer Values To Color
- Convert Temperature Kelvin To Color
- Convert Color To HSV Values
- MakeSRGBFromColor Function
- NamedColors Module
- Color Subtraction Operator
- Color Addition Operator
- Color Division Operator
- Color Division Operator
- Color Scale Operator
- Scalar Color Operator
- Vector Color Operator
- Matrix Color Operator
- Component Color Operator
- Over Function
- Concurrency Module Reference
- Awaitable Function
- Awaitable Interface
- Awaitable Payload Interface
- Awaitable Payload Interface
- Task Function
- Task Class
- Task Class
- Native Module
- Predicts Module
- Presentation Module
- Has Description Interface
- Random Module
- Get Random Float Function
- GetRandomInt Function Reference
- Shuffle Array Function Reference
- SpatialMath Module Reference
- AngularDistanceDegrees Function
- AngularDistanceRadians Function
- CrossProduct Function Reference
- Cross Product Left Handed Function
- Degrees To Radians Function
- Distance Vector Function
- Distance Rotation Function
- Distance Forward Left Function
- Distance Squared Function
- Distance Squared Forward Left
- Dot Product
- Get Angle Degrees
- Get Angle Radians
- Get Axis
- Get Euler Degrees
- Get Euler Radians
- Get Forward Axis
- Get Left Axis
- Get Up Axis
- Get Yaw Pitch Roll Degrees
- Get Yaw Pitch Roll Radians
- Invert Rotation
- Is Almost Equal
- Vector Is Almost Zero
- Vector Is Finite
- Rotation Is Finite
- Vector Length
- Length Forward Left Extension
- Length Squared Extension
- Length Squared Forward Left Extension
- Lerp Function Reference
- Make Rotation Degrees
- Make Rotation From Euler Degrees
- Make Rotation From Euler Radians
- Make Rotation From Yaw Pitch Roll Degrees
- Make Rotation From Yaw Pitch Roll Radians
- Make Rotation From Axis And Angle
- Make Shortest Rotation Between
- Make Unit Vector
- Vector Subtraction Operator
- Vector3 Component Wise Addition Operator
- Vector3 Component Wise Division Operator
- Vector3 Component Division Operator
- Vector3 Rotation Application Operator
- Vector3 Transform Application Operator
- Vector3 Component Wise Multiplication Operator
- Component Vector Multiplication
- Component Vector Multiplication
- Rotation Multiplication Operator
- Vector Sign Inversion
- Radians To Degrees Conversion
- Vector Reflection Function
- Rotation Struct
- Slerp Function
- Transform ToString Method
- Vector3 ToString Method
- Rotation ToString Method
- Vector3 Struct
- Verse Module Reference
- Abs Function Reference
- Abs Function Reference
- ArcCos Function Reference
- ArCosh Function Reference
- ArcTan Function Reference
- ArcTan Function Reference
- ArcTan Function
- Array Length Property
- ArSinh Function
- ArTanh Function
- Cancelable Interface
- Cancel Function
- Ceil Function
- Ceil Function Reference
- Clamp Function
- Clamp Function
- Concatenate Function
- Concatenate Maps Function
- Contains Function
- InSet ContainsAll Method
- InSet ContainsAny Method
- Cos Function Reference
- Cosh Function Reference
- Diagnostic Class
- Disposable Interface
- Dispose Function
- Easing Module
- Enableable Interface
- Disable Function
- Enable Function
- IsEnabled Function
- Err Function Reference
- Event Type
- Event Type
- Event Type Reference
- Await Keyword
- Signal Method
- Event Type Reference
- Await Keyword
- Signal Method
- Exp Function
- Filter By Type
- Find Extension
- Floor Integer
- Floor Rational
- Get Seconds Since Epoch
- Array Insert
- Int Function
- Invalidatable Interface
- IsValid Function
- IsAlmostEqual Function
- IsAlmostZero Function
- IsFinite Function
- Join Function
- Join Function
- Lerp Function
- Listenable Interface
- Listenable Interface Reference
- Listenable Payload Interface
- Resource Not Found
- Ln Function
- Locale Struct Reference
- Localize Function Reference
- Verse Log Function
- MakeError Function Reference
- Make Success Function
- Map Length Property
- Max Function
- Verse Max Function
- Message Class
- Min Function
- Verse Min Function
- Verse Mod Function
- Modifier Function
- Modifier Stack
- Modifier Stack Type
- Array Index Operator
- Map Index Operator
- Map Lookup Operator
- Map Read Operator
- Array Index Operator
- Page Not Found
- Page Not Found
- Page Not Found
- Page Not Found
- Page Not Found
- Not Equal Operator
- Greater Than Float Operator
- Greater Than Integer Operator
- Greater Than Or Equal Float Operator
- Greater Than Or Equal Integer Operator
- Less Than Float Operator
- Less Than Operator Reference
- Less Than Or Equal Operator
- Less Than Or Equal Operator
- Not Equal Operator Reference
- Float Subtraction Operator
- Integer Subtraction Operator
- Subtraction Assignment Operator
- Integer Subtraction Assignment Operator
- Float Addition Operator
- Array Concatenation Operator
- Set Union Operator
- Diagnostic Message Concatenation
- Append String to Diagnostic Message
- Append Diagnostic Message to String
- Add Two Integers
- Augmented Float Addition
- Append Array to Array
- Plus Equals Operator Reference
- Division Operator Reference
- Division Operator Reference
- Multiplication Operator Reference
- Multiplication Operator Reference
- Multiplication Operator Reference
- Multiplication Operator Reference
- Multiplication Assignment Operator
- Multiplication Assignment Operator
- Verse Pow Function
- Prefix Negation Operator
- Prefix Negation Operator
- Print Function
- Print Function Reference
- Print Function
- Quotient Function
- Array Remove Method
- Array Remove All Elements
- Array Remove Element
- Array Remove First Element
- Replace All Array Elements
- Replace All Elements Extension
- Replace Element by Index Extension
- Replace First Matching Element
- Result Function
- Result Type Constructors
- Verse Result Interface Reference
- Round Function Reference
- Sgn Function Reference
- Verse Sgn Function
- Showable Interface Reference
- Signalable Interface Reference
- Signalable Interface Reference
- Signal Method
- Signalable Function
- Signal Method
- Sin Function
- Sinh Function
- Slice Method
- Slice Method
- Sqrt Function
- Subscribable Interface
- Subscribable Interface Reference
- Subscribable Generic Interface
- Subscribe Method
- API Reference Not Found
- Subscribe Documentation Missing
- Tan Function
- Tanh Function
- ToDiagnostic Function
- ToString Int
- ToString String
- ToString Character
- ToString Float
- Weak Map Function
- Verse Glossary
- Book of Verse Reference
- Verse Tags in Fortnite
- Expressions
- Operators
- Functions
- Failure Handling
- Structs and Enums
- Verse Type System
- Concurrency and Time Flow
- Verse Syntax Validation
- Custom Items and Inventory
No matches.