Triad Infiltration Game Overview in Verse
Game balance is an important factor when designing games. Making teams as balanced as possible prevents a team or player from having a serious advantage over another. Balanced teams let players know they're playing at the same level as opposing teams, and that each team has a similar objective to work toward.
However, you can create interesting gameplay experiences by intentionally unbalancing teams. By setting significantly different rules for teams, either through different character and class attributes, numbers of players, or types of objective, you can create complex scenarios that draw players in. When one team has fewer players than another, individual player skill is more important, and players feel like their contributions matter more toward their overall objective. This can also change the way players play the game by encouraging teams with fewer players to play more carefully.
In this guide, you'll learn how to create a Triad Infiltration game. This game mode uses three teams - Infiltrators, Attackers, and Defenders.
- The invisible Infiltrators are trying to steal an objective from the Defenders while avoiding Attackers.
- The Attackers are trying to steal the Defender's flag while preventing the Infiltrators from capturing their own objective.
- The Defenders are trying to stop both teams, and win when time runs out if neither of the other teams have reached a target score. Each team has a different customizable team size, and each team has different weapons. By balancing these teams asymmetrically, you can precisely control their power level. You can also experiment with player numbers to ensure that players feel like they're on an even playing field with the other teams, and create unique gameplay experiences for each player.
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